This website requires JavaScript.
Explore
Help
Register
Sign In
KlemenPl
/
PixelDefense
Watch
1
Star
0
Fork
0
You've already forked PixelDefense
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
a9d20cb7f98d519aafed4e7238a460857e3bec93
PixelDefense
/
game
/
systems
History
Klemen Plestenjak
5486c3189f
Fix bounds for inserting into spatial grid
2024-01-08 16:41:54 +01:00
..
s_ai.c
Move systems into subdirectory, add tree shake animation
2023-12-29 14:46:11 +01:00
s_animation.c
Add tree test map, fix easing system
2024-01-07 09:32:36 +01:00
s_entity.c
Partial entity inspector
2024-01-07 13:49:13 +01:00
s_event.c
Add tree test map, fix easing system
2024-01-07 09:32:36 +01:00
s_input.c
Fix bounds for inserting into spatial grid
2024-01-08 16:41:54 +01:00
s_ui.c
Move systems into subdirectory, add tree shake animation
2023-12-29 14:46:11 +01:00
systems.c
Properly handle map collisions when placing/destroying buildings
2024-01-08 15:27:58 +01:00
systems.h
Buildings as entities instead of map layer
2024-01-08 14:41:26 +01:00