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PixelDefense/engine/libs/flecs/examples/c/rules/facts/src/main.c

105 lines
3.7 KiB
C

#include <facts.h>
#include <stdio.h>
// This example shows how to use rules for testing facts. A fact is a query that
// has no variable elements. Consider a regular ECS query like this:
// Position, Velocity
//
// When written out in full, this query looks like:
// Position($This), Velocity($This)
//
// "This" is a (builtin) query variable that is unknown before we evaluate the
// query. Therefore this query does not test a fact, we can't know which values
// This will assume.
//
// An example of a fact-checking query is:
// IsA(Cat, Animal)
//
// This is a fact: the query has no elements that are unknown before evaluating
// the query. A rule that checks a fact does not return entities, but will
// instead return the reasons why a fact is true (if it is true).
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_TAG(ecs, Likes); // Likes relationship
ecs_entity_t bob = ecs_new_entity(ecs, "Bob");
ecs_entity_t alice = ecs_new_entity(ecs, "Alice");
ecs_entity_t john = ecs_new_entity(ecs, "John");
ecs_entity_t jane = ecs_new_entity(ecs, "Jane");
ecs_add_pair(ecs, bob, Likes, alice);
ecs_add_pair(ecs, alice, Likes, bob);
ecs_add_pair(ecs, john, Likes, jane);
ecs_add_pair(ecs, jane, Likes, john);
ecs_add_pair(ecs, bob, Likes, jane); // inserting a bit of drama
// Create a rule that checks if two entities like each other. By itself this
// rule is not a fact, but we can use it to check facts by populating both
// of its variables.
//
// The equivalent of this query in the DSL is:
// Likes($X, $Y), Likes($Y, $X)
//
// Instead of using variables we could have created a rule that referred the
// entities directly, but then we would have to create a rule for each
// fact, vs reusing a single rule for multiple facts.
//
// See the setting_variables example for more details
ecs_rule_t *friends = ecs_rule(ecs, {
.terms = {
{
.first.id = Likes,
.src = { .name = "X", .flags = EcsIsVariable },
.second = { .name = "Y", .flags = EcsIsVariable }
},
{
.first.id = Likes,
.src = { .name = "Y", .flags = EcsIsVariable },
.second = { .name = "X", .flags = EcsIsVariable }
}
}
});
// Lookup the index of the variables.
int x_var = ecs_rule_find_var(friends, "X");
int y_var = ecs_rule_find_var(friends, "Y");
ecs_iter_t it = ecs_rule_iter(ecs, friends);
ecs_iter_set_var(&it, x_var, bob);
ecs_iter_set_var(&it, y_var, alice);
printf("Are Bob and Alice friends? %s\n",
ecs_iter_is_true(&it) ? "Yes" : "No");
it = ecs_rule_iter(ecs, friends);
ecs_iter_set_var(&it, x_var, bob);
ecs_iter_set_var(&it, y_var, john);
printf("Are Bob and John friends? %s\n",
ecs_iter_is_true(&it) ? "Yes" : "No");
it = ecs_rule_iter(ecs, friends);
ecs_iter_set_var(&it, x_var, jane);
ecs_iter_set_var(&it, y_var, john);
printf("Are Jane and John friends? %s\n",
ecs_iter_is_true(&it) ? "Yes" : "No");
// It doesn't matter who we assign to X or Y. After the variables are
// substituted, either yields a fact that is true.
it = ecs_rule_iter(ecs, friends);
ecs_iter_set_var(&it, x_var, john);
ecs_iter_set_var(&it, y_var, jane);
printf("Are John and Jane friends? %s\n",
ecs_iter_is_true(&it) ? "Yes" : "No");
ecs_rule_fini(friends);
// Output
// Are Bob and Alice friends? Yes
// Are Bob and John friends? No
// Are Jane and John friends? Yes
// Are John and Jane friends? Yes
return ecs_fini(ecs);
}