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KlemenPl/PixelDefense
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88cbfe4a378c2ffb20ff2fdec9b80886b87dd404
PixelDefense/game/systems
History
Klemen Plestenjak 88cbfe4a37 Properly handle map collisions when placing/destroying buildings
2024-01-08 15:27:58 +01:00
..
s_ai.c
Move systems into subdirectory, add tree shake animation
2023-12-29 14:46:11 +01:00
s_animation.c
Add tree test map, fix easing system
2024-01-07 09:32:36 +01:00
s_entity.c
Partial entity inspector
2024-01-07 13:49:13 +01:00
s_event.c
Add tree test map, fix easing system
2024-01-07 09:32:36 +01:00
s_input.c
Buildings as entities instead of map layer
2024-01-08 14:41:26 +01:00
s_ui.c
Move systems into subdirectory, add tree shake animation
2023-12-29 14:46:11 +01:00
systems.c
Properly handle map collisions when placing/destroying buildings
2024-01-08 15:27:58 +01:00
systems.h
Buildings as entities instead of map layer
2024-01-08 14:41:26 +01:00
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