Files
PixelDefense/engine/libs/flecs/examples/c/queries/singleton/src/main.c

72 lines
2.0 KiB
C

#include <singleton.h>
#include <stdio.h>
// This example shows how to use singleton components in queries.
// Singleton component
typedef struct {
double value;
} Gravity;
// Entity component
typedef struct {
double x, y;
} Velocity;
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Gravity);
ECS_COMPONENT(ecs, Velocity);
// Set singleton
ecs_singleton_set(ecs, Gravity, { 9.81 });
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
// Set Velocity
ecs_set(ecs, e1, Velocity, {0, 0});
ecs_set(ecs, e2, Velocity, {0, 1});
ecs_set(ecs, e3, Velocity, {0, 2});
// Create query that matches Gravity as singleton
ecs_query_t *q = ecs_query(ecs, {
.filter.terms = {
{ .id = ecs_id(Velocity) },
// A singleton is a component matched on itself
{ .id = ecs_id(Gravity), .src.id = ecs_id(Gravity) }
},
// Optional, but lets us iterate entities in bulk even though the query
// returns fields with mixed counts (see query manual).
.filter.instanced = true
});
// In a query string expression you can use the $ shortcut for singletons:
// Velocity, Gravity($)
ecs_iter_t it = ecs_query_iter(ecs, q);
while (ecs_query_next(&it)) {
Velocity *v = ecs_field(&it, Velocity, 1);
Gravity *g = ecs_field(&it, Gravity, 2);
for (int i = 0; i < it.count; i ++) {
// Make sure to access g as a pointer, as we only have a single
// instance of the Gravity component.
v[i].y += g->value;
printf("%s velocity is {%f, %f}\n",
ecs_get_name(ecs, it.entities[i]), v[i].x, v[i].y);
}
}
// Output
// e1 velocity is {0.000000, 9.810000}
// e2 velocity is {0.000000, 10.810000}
// e3 velocity is {0.000000, 11.810000}
ecs_fini(ecs);
}