Files
PixelDefense/game/systems/s_event.c

32 lines
765 B
C

#include "systems.h"
#include "../game_state.h"
i32 harvestEvent(ecs_entity_t entity, HarvestEvent event) {
BZ_ASSERT(ecs_has_id(ECS, entity, Harvestable));
BZ_ASSERT(ecs_has(ECS, entity, Resource));
ecs_set(ECS, entity, Easing, {
.type = EASE_ROTATION,
.easingFunc = BZ_EASE_OUT_ELASTIC,
.duration = 0.4f,
// 45 * (1.0f + (-1.0f) * x)
.target = 45,
.easeTarget = -1.0f,
.easeStart = 1.0f
});
Resource *res = ecs_get_mut(ECS, entity, Resource);
event.amount = BZ_MIN(event.amount, res->amount);
res->amount -= event.amount;
if (res->amount <= 0)
ecs_delete(ECS, entity);
return event.amount;
}
void depositEvent(ecs_entity_t entity, DepositEvent event) {
}