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KlemenPl/PixelDefense
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5cbb7b6c947a83a2d5561e7d353c6c6193fb33d5
PixelDefense/game
History
Klemen Plestenjak 5cbb7b6c94 Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
..
utils
Restructure files
2023-11-15 08:23:58 +01:00
buildings.c
Remove multiple colliders, add spatial index component
2023-11-17 15:13:30 +01:00
buildings.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
components.c
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
components.h
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
entrypoint.c
Restructure/refactor of main.c
2023-11-12 16:14:30 +01:00
game_state.h
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
main.c
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
map_init.c
Tweak spatial grid size, add colliders rendering
2023-11-17 19:39:49 +01:00
map_init.h
Add trees as entities
2023-11-17 16:32:41 +01:00
map_layers.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
pathfinding.c
Remove multiple colliders, add spatial index component
2023-11-17 15:13:30 +01:00
pathfinding.h
Allocate path with object pool for pathfinding
2023-11-16 07:23:56 +01:00
systems_entity.c
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
systems_ui.c
Restructure files
2023-11-15 08:23:58 +01:00
systems.h
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
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