Files
PixelDefense/engine/libs/flecs/examples/cpp/observers/propagate/src/main.cpp

49 lines
1.7 KiB
C++

#include <propagate.h>
#include <iostream>
// Events are propagated along relationship edges. This means that observers can
// listen for events from a parent or prefab, like triggering when a component
// inherited from a prefab was set.
//
// Event propagation happens automatically when an observer contains a filter
// with the EcsUp flag set (indicating upwards traversal). Observers use the
// same matching logic as queries: if a query with upwards traversal matches an
// entity, so will an observer.
//
// Events are only propagated along traversable relationship edges.
struct Position {
double x, y;
};
int main(int, char *[]) {
flecs::world ecs;
// Create observer that listens for events from both self and parent
ecs.observer<Position, Position>()
.term_at(2).parent() // select 2nd Position from parent
.event(flecs::OnSet)
.each([](flecs::iter& it, size_t i, Position& p_self, Position& p_parent) {
std::cout << " - " << it.event().name() << ": "
<< it.event_id().str() << ": "
<< it.entity(i).name() << ": "
<< "self: {" << p_self.x << ", " << p_self.y << "}, "
<< "parent: {" << p_parent.x << ", " << p_parent.y << "}\n";
});
// Create entity and parent
flecs::entity p = ecs.entity("p");
flecs::entity e = ecs.entity("e").child_of(p);
// Set Position on entity. This doesn't trigger the observer yet, since the
// parent doesn't have Position yet.
e.set<Position>({10, 20});
// Set Position on parent. This event will be propagated and trigger the
// observer, as the observer query now matches.
p.set<Position>({1, 2});
// Output
// - OnSet: Position: e: self: {10, 20}, parent: {1, 2}
}