Files
PixelDefense/game/game_tileset.h

467 lines
23 KiB
C

#ifndef GAME_TILESET_H
#define GAME_TILESET_H
// This file was generated by: extract_tileset.py
#include <breeze.h>
#include <string.h>
typedef struct AnimationSequence {
BzTileID startFrame;
i32 frameCount;
} AnimationSequence;
typedef struct AnimationFrame {
BzTileID frame;
f32 duration;
} AnimationFrame;
typedef enum TerrainType {
TERRAIN_NONE = -1,
TERRAIN_COUNT,
} TerrainType;
static bool terrainHasAnimation(BzTileID tile) {
switch (tile) {
case 1792:
case 1793:
case 1794:
case 1795:
case 1797:
case 1799:
case 1800:
case 1801:
case 1802:
case 1803:
case 1804:
case 1805:
case 1806:
case 1807:
case 1808:
case 1809:
case 1810:
case 1811:
case 1812:
case 1813:
case 1814:
case 1815:
case 1816:
case 1817:
case 1818:
case 2048:
case 2049:
case 2050:
case 2051:
case 2052:
case 2053:
case 2054:
case 2055:
case 2057:
case 2058:
case 2059:
case 2060:
case 2062:
case 2063:
case 2064:
case 2065:
case 2067:
case 2068:
case 2069:
case 2070:
case 2072:
case 2073:
case 2074:
case 2304:
case 2305:
case 2306:
case 2307:
case 2309:
case 2311:
case 2312:
case 2313:
case 2316:
case 2317:
case 2318:
case 2321:
case 2322:
case 2323:
case 2326:
case 2327:
case 2328:
case 2560:
case 2561:
case 2562:
case 2563:
case 4868:
return true;
default:
return false;
}
}
static AnimationSequence terrainGetAnimationSequence(BzTileID tile) {
switch (tile) {
case 1792: return (AnimationSequence) {.startFrame = 1792, .frameCount = 4};
case 1793: return (AnimationSequence) {.startFrame = 1793, .frameCount = 4};
case 1794: return (AnimationSequence) {.startFrame = 1794, .frameCount = 4};
case 1795: return (AnimationSequence) {.startFrame = 1795, .frameCount = 4};
case 1797: return (AnimationSequence) {.startFrame = 1797, .frameCount = 4};
case 1799: return (AnimationSequence) {.startFrame = 1799, .frameCount = 4};
case 1800: return (AnimationSequence) {.startFrame = 1800, .frameCount = 4};
case 1801: return (AnimationSequence) {.startFrame = 1801, .frameCount = 4};
case 1802: return (AnimationSequence) {.startFrame = 1802, .frameCount = 4};
case 1803: return (AnimationSequence) {.startFrame = 1803, .frameCount = 4};
case 1804: return (AnimationSequence) {.startFrame = 1804, .frameCount = 4};
case 1805: return (AnimationSequence) {.startFrame = 1805, .frameCount = 4};
case 1806: return (AnimationSequence) {.startFrame = 1806, .frameCount = 4};
case 1807: return (AnimationSequence) {.startFrame = 1807, .frameCount = 4};
case 1808: return (AnimationSequence) {.startFrame = 1808, .frameCount = 4};
case 1809: return (AnimationSequence) {.startFrame = 1809, .frameCount = 4};
case 1810: return (AnimationSequence) {.startFrame = 1810, .frameCount = 4};
case 1811: return (AnimationSequence) {.startFrame = 1811, .frameCount = 4};
case 1812: return (AnimationSequence) {.startFrame = 1812, .frameCount = 4};
case 1813: return (AnimationSequence) {.startFrame = 1813, .frameCount = 4};
case 1814: return (AnimationSequence) {.startFrame = 1814, .frameCount = 4};
case 1815: return (AnimationSequence) {.startFrame = 1815, .frameCount = 4};
case 1816: return (AnimationSequence) {.startFrame = 1816, .frameCount = 4};
case 1817: return (AnimationSequence) {.startFrame = 1817, .frameCount = 4};
case 1818: return (AnimationSequence) {.startFrame = 1818, .frameCount = 4};
case 2048: return (AnimationSequence) {.startFrame = 2048, .frameCount = 4};
case 2049: return (AnimationSequence) {.startFrame = 2049, .frameCount = 4};
case 2050: return (AnimationSequence) {.startFrame = 2050, .frameCount = 4};
case 2051: return (AnimationSequence) {.startFrame = 2051, .frameCount = 4};
case 2052: return (AnimationSequence) {.startFrame = 2052, .frameCount = 4};
case 2053: return (AnimationSequence) {.startFrame = 2053, .frameCount = 4};
case 2054: return (AnimationSequence) {.startFrame = 2054, .frameCount = 4};
case 2055: return (AnimationSequence) {.startFrame = 2055, .frameCount = 4};
case 2057: return (AnimationSequence) {.startFrame = 2057, .frameCount = 4};
case 2058: return (AnimationSequence) {.startFrame = 2058, .frameCount = 4};
case 2059: return (AnimationSequence) {.startFrame = 2059, .frameCount = 4};
case 2060: return (AnimationSequence) {.startFrame = 2060, .frameCount = 4};
case 2062: return (AnimationSequence) {.startFrame = 2062, .frameCount = 4};
case 2063: return (AnimationSequence) {.startFrame = 2063, .frameCount = 4};
case 2064: return (AnimationSequence) {.startFrame = 2064, .frameCount = 4};
case 2065: return (AnimationSequence) {.startFrame = 2065, .frameCount = 4};
case 2067: return (AnimationSequence) {.startFrame = 2067, .frameCount = 4};
case 2068: return (AnimationSequence) {.startFrame = 2068, .frameCount = 4};
case 2069: return (AnimationSequence) {.startFrame = 2069, .frameCount = 4};
case 2070: return (AnimationSequence) {.startFrame = 2070, .frameCount = 4};
case 2072: return (AnimationSequence) {.startFrame = 2072, .frameCount = 4};
case 2073: return (AnimationSequence) {.startFrame = 2073, .frameCount = 4};
case 2074: return (AnimationSequence) {.startFrame = 2074, .frameCount = 4};
case 2304: return (AnimationSequence) {.startFrame = 2304, .frameCount = 4};
case 2305: return (AnimationSequence) {.startFrame = 2305, .frameCount = 4};
case 2306: return (AnimationSequence) {.startFrame = 2306, .frameCount = 4};
case 2307: return (AnimationSequence) {.startFrame = 2307, .frameCount = 4};
case 2309: return (AnimationSequence) {.startFrame = 2309, .frameCount = 4};
case 2311: return (AnimationSequence) {.startFrame = 2311, .frameCount = 4};
case 2312: return (AnimationSequence) {.startFrame = 2312, .frameCount = 4};
case 2313: return (AnimationSequence) {.startFrame = 2313, .frameCount = 4};
case 2316: return (AnimationSequence) {.startFrame = 2316, .frameCount = 4};
case 2317: return (AnimationSequence) {.startFrame = 2317, .frameCount = 4};
case 2318: return (AnimationSequence) {.startFrame = 2318, .frameCount = 4};
case 2321: return (AnimationSequence) {.startFrame = 2321, .frameCount = 4};
case 2322: return (AnimationSequence) {.startFrame = 2322, .frameCount = 4};
case 2323: return (AnimationSequence) {.startFrame = 2323, .frameCount = 4};
case 2326: return (AnimationSequence) {.startFrame = 2326, .frameCount = 4};
case 2327: return (AnimationSequence) {.startFrame = 2327, .frameCount = 4};
case 2328: return (AnimationSequence) {.startFrame = 2328, .frameCount = 4};
case 2560: return (AnimationSequence) {.startFrame = 2560, .frameCount = 4};
case 2561: return (AnimationSequence) {.startFrame = 2561, .frameCount = 4};
case 2562: return (AnimationSequence) {.startFrame = 2562, .frameCount = 4};
case 2563: return (AnimationSequence) {.startFrame = 2563, .frameCount = 4};
case 4868: return (AnimationSequence) {.startFrame = 4868, .frameCount = 4};
default:
BZ_ASSERT(0);
return (AnimationSequence) {0, 0};
}
}
static AnimationFrame terrainGetAnimationFrame(BzTileID tile, i32 frameIdx) {
switch (tile) {
case 1792: return ((AnimationFrame []) {{1792, 0.1000f}, {2816, 0.1000f}, {3840, 0.1000f}, {4864, 0.1000f}}) [frameIdx];
case 1793: return ((AnimationFrame []) {{1793, 0.1000f}, {2817, 0.1000f}, {3841, 0.1000f}, {4865, 0.1000f}}) [frameIdx];
case 1794: return ((AnimationFrame []) {{1794, 0.1000f}, {2818, 0.1000f}, {3842, 0.1000f}, {4866, 0.1000f}}) [frameIdx];
case 1795: return ((AnimationFrame []) {{1795, 0.1000f}, {2819, 0.1000f}, {3843, 0.1000f}, {4867, 0.1000f}}) [frameIdx];
case 1797: return ((AnimationFrame []) {{1797, 0.1000f}, {2565, 0.1000f}, {3333, 0.1000f}, {4101, 0.1000f}}) [frameIdx];
case 1799: return ((AnimationFrame []) {{1799, 0.1000f}, {2567, 0.1000f}, {3335, 0.1000f}, {4103, 0.1000f}}) [frameIdx];
case 1800: return ((AnimationFrame []) {{1800, 0.1000f}, {2568, 0.1000f}, {3336, 0.1000f}, {4104, 0.1000f}}) [frameIdx];
case 1801: return ((AnimationFrame []) {{1801, 0.1000f}, {2569, 0.1000f}, {3337, 0.1000f}, {4105, 0.1000f}}) [frameIdx];
case 1802: return ((AnimationFrame []) {{1802, 0.1000f}, {2314, 0.1000f}, {2826, 0.1000f}, {3338, 0.1000f}}) [frameIdx];
case 1803: return ((AnimationFrame []) {{1803, 0.1000f}, {2315, 0.1000f}, {2827, 0.1000f}, {3339, 0.1000f}}) [frameIdx];
case 1804: return ((AnimationFrame []) {{1804, 0.4000f}, {2572, 0.4000f}, {3340, 0.4000f}, {4108, 0.4000f}}) [frameIdx];
case 1805: return ((AnimationFrame []) {{1805, 0.4000f}, {2573, 0.4000f}, {3341, 0.4000f}, {4109, 0.4000f}}) [frameIdx];
case 1806: return ((AnimationFrame []) {{1806, 0.4000f}, {2574, 0.4000f}, {3342, 0.4000f}, {4110, 0.4000f}}) [frameIdx];
case 1807: return ((AnimationFrame []) {{1807, 0.4000f}, {2319, 0.4000f}, {2831, 0.4000f}, {3343, 0.4000f}}) [frameIdx];
case 1808: return ((AnimationFrame []) {{1808, 0.4000f}, {2320, 0.4000f}, {2832, 0.4000f}, {3344, 0.4000f}}) [frameIdx];
case 1809: return ((AnimationFrame []) {{1809, 0.2000f}, {2577, 0.2000f}, {3345, 0.2000f}, {4113, 0.2000f}}) [frameIdx];
case 1810: return ((AnimationFrame []) {{1810, 0.2000f}, {2578, 0.2000f}, {3346, 0.2000f}, {4114, 0.2000f}}) [frameIdx];
case 1811: return ((AnimationFrame []) {{1811, 0.2000f}, {2579, 0.2000f}, {3347, 0.2000f}, {4115, 0.2000f}}) [frameIdx];
case 1812: return ((AnimationFrame []) {{1812, 0.2000f}, {2580, 0.2000f}, {3348, 0.2000f}, {4116, 0.2000f}}) [frameIdx];
case 1813: return ((AnimationFrame []) {{1813, 0.2000f}, {2581, 0.2000f}, {3349, 0.2000f}, {4117, 0.2000f}}) [frameIdx];
case 1814: return ((AnimationFrame []) {{1814, 0.2000f}, {2582, 0.2000f}, {3350, 0.2000f}, {4118, 0.2000f}}) [frameIdx];
case 1815: return ((AnimationFrame []) {{1815, 0.2000f}, {2583, 0.2000f}, {3351, 0.2000f}, {4119, 0.2000f}}) [frameIdx];
case 1816: return ((AnimationFrame []) {{1816, 0.2000f}, {2584, 0.2000f}, {3352, 0.2000f}, {4120, 0.2000f}}) [frameIdx];
case 1817: return ((AnimationFrame []) {{1817, 0.2000f}, {2585, 0.2000f}, {3353, 0.2000f}, {4121, 0.2000f}}) [frameIdx];
case 1818: return ((AnimationFrame []) {{1818, 0.2000f}, {2586, 0.2000f}, {3354, 0.2000f}, {4122, 0.2000f}}) [frameIdx];
case 2048: return ((AnimationFrame []) {{2048, 0.1000f}, {3072, 0.1000f}, {4096, 0.1000f}, {5120, 0.1000f}}) [frameIdx];
case 2049: return ((AnimationFrame []) {{2049, 0.1000f}, {3073, 0.1000f}, {4097, 0.1000f}, {5121, 0.1000f}}) [frameIdx];
case 2050: return ((AnimationFrame []) {{2050, 0.1000f}, {3074, 0.1000f}, {4098, 0.1000f}, {5122, 0.1000f}}) [frameIdx];
case 2051: return ((AnimationFrame []) {{2051, 0.1000f}, {3075, 0.1000f}, {4099, 0.1000f}, {5123, 0.1000f}}) [frameIdx];
case 2052: return ((AnimationFrame []) {{2052, 0.1000f}, {2820, 0.1000f}, {3588, 0.1000f}, {4356, 0.1000f}}) [frameIdx];
case 2053: return ((AnimationFrame []) {{2053, 0.1000f}, {2821, 0.1000f}, {3589, 0.1000f}, {4357, 0.1000f}}) [frameIdx];
case 2054: return ((AnimationFrame []) {{2054, 0.1000f}, {2822, 0.1000f}, {3590, 0.1000f}, {4358, 0.1000f}}) [frameIdx];
case 2055: return ((AnimationFrame []) {{2055, 0.1000f}, {2823, 0.1000f}, {3591, 0.1000f}, {4359, 0.1000f}}) [frameIdx];
case 2057: return ((AnimationFrame []) {{2057, 0.1000f}, {2825, 0.1000f}, {3593, 0.1000f}, {4361, 0.1000f}}) [frameIdx];
case 2058: return ((AnimationFrame []) {{2058, 0.1000f}, {2570, 0.1000f}, {3082, 0.1000f}, {3594, 0.1000f}}) [frameIdx];
case 2059: return ((AnimationFrame []) {{2059, 0.1000f}, {2571, 0.1000f}, {3083, 0.1000f}, {3595, 0.1000f}}) [frameIdx];
case 2060: return ((AnimationFrame []) {{2060, 0.4000f}, {2828, 0.4000f}, {3596, 0.4000f}, {4364, 0.4000f}}) [frameIdx];
case 2062: return ((AnimationFrame []) {{2062, 0.4000f}, {2830, 0.4000f}, {3598, 0.4000f}, {4366, 0.4000f}}) [frameIdx];
case 2063: return ((AnimationFrame []) {{2063, 0.4000f}, {2575, 0.4000f}, {3087, 0.4000f}, {3599, 0.4000f}}) [frameIdx];
case 2064: return ((AnimationFrame []) {{2064, 0.4000f}, {2576, 0.4000f}, {3088, 0.4000f}, {3600, 0.4000f}}) [frameIdx];
case 2065: return ((AnimationFrame []) {{2065, 0.2000f}, {2833, 0.2000f}, {3601, 0.2000f}, {4369, 0.2000f}}) [frameIdx];
case 2067: return ((AnimationFrame []) {{2067, 0.2000f}, {2835, 0.2000f}, {3603, 0.2000f}, {4371, 0.2000f}}) [frameIdx];
case 2068: return ((AnimationFrame []) {{2068, 0.2000f}, {2836, 0.2000f}, {3604, 0.2000f}, {4372, 0.2000f}}) [frameIdx];
case 2069: return ((AnimationFrame []) {{2069, 0.2000f}, {2837, 0.2000f}, {3605, 0.2000f}, {4373, 0.2000f}}) [frameIdx];
case 2070: return ((AnimationFrame []) {{2070, 0.2000f}, {2838, 0.2000f}, {3606, 0.2000f}, {4374, 0.2000f}}) [frameIdx];
case 2072: return ((AnimationFrame []) {{2072, 0.2000f}, {2840, 0.2000f}, {3608, 0.2000f}, {4376, 0.2000f}}) [frameIdx];
case 2073: return ((AnimationFrame []) {{2073, 0.2000f}, {2841, 0.2000f}, {3609, 0.2000f}, {4377, 0.2000f}}) [frameIdx];
case 2074: return ((AnimationFrame []) {{2074, 0.2000f}, {2842, 0.2000f}, {3610, 0.2000f}, {4378, 0.2000f}}) [frameIdx];
case 2304: return ((AnimationFrame []) {{2304, 0.1000f}, {3328, 0.1000f}, {4352, 0.1000f}, {5376, 0.1000f}}) [frameIdx];
case 2305: return ((AnimationFrame []) {{2305, 0.1000f}, {3329, 0.1000f}, {4353, 0.1000f}, {5377, 0.1000f}}) [frameIdx];
case 2306: return ((AnimationFrame []) {{2306, 0.1000f}, {3330, 0.1000f}, {4354, 0.1000f}, {5378, 0.1000f}}) [frameIdx];
case 2307: return ((AnimationFrame []) {{2307, 0.1000f}, {3331, 0.1000f}, {4355, 0.1000f}, {5379, 0.1000f}}) [frameIdx];
case 2309: return ((AnimationFrame []) {{2309, 0.1000f}, {3077, 0.1000f}, {3845, 0.1000f}, {4613, 0.1000f}}) [frameIdx];
case 2311: return ((AnimationFrame []) {{2311, 0.1000f}, {3079, 0.1000f}, {3847, 0.1000f}, {4615, 0.1000f}}) [frameIdx];
case 2312: return ((AnimationFrame []) {{2312, 0.1000f}, {3080, 0.1000f}, {3848, 0.1000f}, {4616, 0.1000f}}) [frameIdx];
case 2313: return ((AnimationFrame []) {{2313, 0.1000f}, {3081, 0.1000f}, {3849, 0.1000f}, {4617, 0.1000f}}) [frameIdx];
case 2316: return ((AnimationFrame []) {{2316, 0.4000f}, {3084, 0.4000f}, {3852, 0.4000f}, {4620, 0.4000f}}) [frameIdx];
case 2317: return ((AnimationFrame []) {{2317, 0.4000f}, {3085, 0.4000f}, {3853, 0.4000f}, {4621, 0.4000f}}) [frameIdx];
case 2318: return ((AnimationFrame []) {{2318, 0.4000f}, {3086, 0.4000f}, {3854, 0.4000f}, {4622, 0.4000f}}) [frameIdx];
case 2321: return ((AnimationFrame []) {{2321, 0.2000f}, {3089, 0.2000f}, {3857, 0.2000f}, {4625, 0.2000f}}) [frameIdx];
case 2322: return ((AnimationFrame []) {{2322, 0.2000f}, {3090, 0.2000f}, {3858, 0.2000f}, {4626, 0.2000f}}) [frameIdx];
case 2323: return ((AnimationFrame []) {{2323, 0.2000f}, {3091, 0.2000f}, {3859, 0.2000f}, {4627, 0.2000f}}) [frameIdx];
case 2326: return ((AnimationFrame []) {{2326, 0.2000f}, {3094, 0.2000f}, {3862, 0.2000f}, {4630, 0.2000f}}) [frameIdx];
case 2327: return ((AnimationFrame []) {{2327, 0.2000f}, {3095, 0.2000f}, {3863, 0.2000f}, {4631, 0.2000f}}) [frameIdx];
case 2328: return ((AnimationFrame []) {{2328, 0.2000f}, {3096, 0.2000f}, {3864, 0.2000f}, {4632, 0.2000f}}) [frameIdx];
case 2560: return ((AnimationFrame []) {{2560, 0.1000f}, {3584, 0.1000f}, {4608, 0.1000f}, {5632, 0.1000f}}) [frameIdx];
case 2561: return ((AnimationFrame []) {{2561, 0.1000f}, {3585, 0.1000f}, {4609, 0.1000f}, {5633, 0.1000f}}) [frameIdx];
case 2562: return ((AnimationFrame []) {{2562, 0.1000f}, {3586, 0.1000f}, {4610, 0.1000f}, {5634, 0.1000f}}) [frameIdx];
case 2563: return ((AnimationFrame []) {{2563, 0.1000f}, {3587, 0.1000f}, {4611, 0.1000f}, {5635, 0.1000f}}) [frameIdx];
case 4868: return ((AnimationFrame []) {{4868, 0.1000f}, {4869, 0.1000f}, {4870, 0.1000f}, {4871, 0.1000f}}) [frameIdx];
default:
BZ_ASSERT(0);
return (AnimationFrame) {-1, -1.0f};
}
}
typedef enum BuildingType {
BUILDING_NONE = -1,
BUILDING_KEEP,
BUILDING_COUNT,
} BuildingType;
static BuildingType getTileBuilding(BzTileID tile) {
switch (tile) {
case 5892:
case 5893:
case 5894:
case 6148:
case 6149:
case 6150:
case 6404:
case 6405:
case 6406:
return BUILDING_KEEP;
default:
return BUILDING_COUNT;
}
}
static BzTileID getBuildingTile(BuildingType type) {
switch (type) {
case BUILDING_KEEP: return 5892;
default: return -1;
}
}
static const char *getBuildingStr(BuildingType type) {
switch (type) {
case BUILDING_KEEP: return "keep";
default: return NULL;
}
}
static BuildingType getBuildingSize(BuildingType type, i32 *outWidth, i32 *outHeight) {
switch (type) {
case BUILDING_KEEP:
if (outWidth) *outWidth = 3;
if (outHeight) *outHeight = 3;
break;
default:
if (outWidth) *outWidth = 0;
if (outHeight) *outHeight = 0;
break;
}
}
typedef enum EntityType {
ENTITY_NONE = -1,
ENTITY_WORKER,
ENTITY_WOOD,
ENTITY_STONE,
ENTITY_APPLE,
ENTITY_GOLD,
ENTITY_POP,
ENTITY_COUNT,
} EntityType;
typedef enum AnimType {
ANIM_IDLE,
ANIM_WALK,
ANIM_HURT,
ANIM_DIE,
ANIM_COUNT,
ANIM_NONE = -1,
} AnimType;
static BzTileID getEntityTile(EntityType type) {
switch (type) {
case ENTITY_WORKER: return 27;
case ENTITY_WOOD: return 7424;
case ENTITY_STONE: return 7425;
case ENTITY_APPLE: return 7426;
case ENTITY_GOLD: return 7427;
case ENTITY_POP: return 7428;
default: return -1;
}
}
static const char *getEntityStr(EntityType type) {
switch (type) {
case ENTITY_WORKER: return "worker";
case ENTITY_WOOD: return "wood";
case ENTITY_STONE: return "stone";
case ENTITY_APPLE: return "apple";
case ENTITY_GOLD: return "gold";
case ENTITY_POP: return "pop";
default: return NULL;
}
}
static const char *getEntityAnimationStr(AnimType type) {
switch (type) {
case ANIM_IDLE: return "ANIM_IDLE";
case ANIM_WALK: return "ANIM_WALK";
case ANIM_HURT: return "ANIM_HURT";
case ANIM_DIE: return "ANIM_DIE";
case ANIM_COUNT: return "ANIM_COUNT";
case ANIM_NONE: return "ANIM_NONE";
default: return NULL;
}
}
static bool entityHasAnimation(EntityType entity, AnimType type) {
switch (entity) {
case ENTITY_WORKER:
switch (type) {
case ANIM_IDLE:
case ANIM_WALK:
case ANIM_HURT:
case ANIM_DIE:
return true;
default:
return false;
}
default:
return false;
}
}
static AnimationSequence entityGetAnimationSequence(EntityType entity, AnimType type) {
switch (entity) {
case ENTITY_WORKER:
switch (type) {
case ANIM_IDLE: return (AnimationSequence) {.startFrame = 27, .frameCount = 2};
case ANIM_WALK: return (AnimationSequence) {.startFrame = 29, .frameCount = 4};
case ANIM_HURT: return (AnimationSequence) {.startFrame = 32, .frameCount = 3};
case ANIM_DIE: return (AnimationSequence) {.startFrame = 32, .frameCount = 6};
default: break;
}
default: break;
}
BZ_ASSERT(0);
return (AnimationSequence) {0, 0};
}
static AnimationFrame entityGetAnimationFrame(EntityType entity, AnimType type, i32 frameIdx) {
switch (entity) {
case ENTITY_WORKER:
switch (type) {
case ANIM_IDLE: return ((AnimationFrame []) {{27, 0.2000f}, {28, 0.2000f}}) [frameIdx];
case ANIM_WALK: return ((AnimationFrame []) {{29, 0.1800f}, {30, 0.1800f}, {31, 0.1800f}, {30, 0.1800f}}) [frameIdx];
case ANIM_HURT: return ((AnimationFrame []) {{32, 0.1400f}, {33, 0.1400f}, {34, 0.1400f}}) [frameIdx];
case ANIM_DIE: return ((AnimationFrame []) {{32, 0.1400f}, {33, 0.1400f}, {34, 0.1400f}, {36, 0.1500f}, {35, 0.1300f}, {36, 1.4000f}}) [frameIdx];
default: break;
}
default: break;
}
BZ_ASSERT(0);
return (AnimationFrame) {-1, -1.0f};
}
typedef enum ItemType {
ITEM_NONE = -1,
ITEM_STAFF,
ITEM_PICKAXE,
ITEM_AXE,
ITEM_DAGGER,
ITEM_WOOD_SHIELD,
ITEM_SHIELD,
ITEM_IRON_SHIELD,
ITEM_BOW,
ITEM_JAVLIN,
ITEM_ARROW,
ITEM_SWORD,
ITEM_GREATSWORD,
ITEM_CUTLASS,
ITEM_BATTLEAXE,
ITEM_GREATEAXE,
ITEM_SYTHE,
ITEM_MACE,
ITEM_BATTLEHAMMER,
ITEM_SPEAR,
ITEM_TRIDENT,
ITEM_COUNT,
} ItemType;
static BzTileID getItemTile(ItemType type) {
switch (type) {
case ITEM_STAFF: return 7680;
case ITEM_PICKAXE: return 7681;
case ITEM_AXE: return 7682;
case ITEM_DAGGER: return 7683;
case ITEM_WOOD_SHIELD: return 7936;
case ITEM_SHIELD: return 7937;
case ITEM_IRON_SHIELD: return 7938;
case ITEM_BOW: return 7939;
case ITEM_JAVLIN: return 7942;
case ITEM_ARROW: return 7943;
case ITEM_SWORD: return 8192;
case ITEM_GREATSWORD: return 8193;
case ITEM_CUTLASS: return 8194;
case ITEM_BATTLEAXE: return 8195;
case ITEM_GREATEAXE: return 8196;
case ITEM_SYTHE: return 8197;
case ITEM_MACE: return 8198;
case ITEM_BATTLEHAMMER: return 8199;
case ITEM_SPEAR: return 8200;
case ITEM_TRIDENT: return 8201;
default: return -1;
}
}
#endif // GAME_TILESET_H