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PixelDefense/engine/libs/flecs/examples/cpp/observers/basics/src/main.cpp

69 lines
2.6 KiB
C++

#include <basics.h>
#include <iostream>
// Observers provide a mechanism for responding to builtin and user defined
// events. They are similar to systems, in that they have the same callback
// signature and use the same query interface to match with entities, but
// instead of a phase they have an event kind.
//
// The most commonly used builtin events are:
// - flecs::OnAdd: a component was added
// - flecs::OnRemove: a component was removed
// - flecs::OnSet: a component's value was changed
//
// The OnAdd and OnRemove events are only thrown when a component is
// actually added or removed. If an application invokes add and the entity
// already has the component, no event is emitted. Similarly, if an application
// invokes remove for a component the entity doesn't have, no event is
// emitted. That is in contrast to OnSet, which is invoked each time set
// or modified is invoked.
//
// Observers are different from component hooks in a number of ways:
// - A component can only have one hook, whereas it can match many observers
// - A hook matches one component, whereas observers can match complex queries
// - Hooks are for add/set/remove events, observers can match custom events.
struct Position {
double x, y;
};
int main(int, char *[]) {
flecs::world ecs;
// Create an observer for three events
ecs.observer<Position>()
.event(flecs::OnAdd)
.event(flecs::OnRemove)
.event(flecs::OnSet)
.each([](flecs::iter& it, size_t i, Position& p) {
if (it.event() == flecs::OnAdd) {
// No assumptions about the component value should be made here. If
// a ctor for the component was registered it will be called before
// the EcsOnAdd event, but a value assigned by set won't be visible.
std::cout << " - OnAdd: " << it.event_id().str() << ": "
<< it.entity(i).name() << "\n";
} else {
// EcsOnSet or EcsOnRemove event
std::cout << " - " << it.event().name() << ": "
<< it.event_id().str() << ": "
<< it.entity(i).name()
<< ": {" << p.x << ", " << p.y << "}\n";
}
});
// Create entity, set Position (emits EcsOnAdd and EcsOnSet)
flecs::entity e = ecs.entity("e")
.set<Position>({10, 20});
// Remove component (emits EcsOnRemove)
e.remove<Position>();
// Remove component again (no event is emitted)
e.remove<Position>();
// Output
// - OnAdd: Position: e
// - OnSet: Position: e: {10, 20}
// - OnRemove: Position: e: {10, 20}
}