Files
PixelDefense/engine/breeze/ui/ui.h

220 lines
5.7 KiB
C

#ifndef BREEZE_UI_CORE_H
#define BREEZE_UI_CORE_H
#include "../defines.h"
#include <raylib.h>
typedef u32 BzUIFlags;
typedef u32 BzUIKey;
typedef enum BzUISizeKind {
BZ_UI_SIZE_NULL,
BZ_UI_SIZE_PIXELS,
BZ_UI_SIZE_FIT,
BZ_UI_SIZE_REL_PARENT,
BZ_UI_SIZE_AS_PARENT,
BZ_UI_SIZE_CHILD_SUM,
BZ_UI_SIZE_CHILD_MAX,
} BzUISizeKind;
typedef struct BzUISize {
BzUISizeKind kind;
f32 value;
} BzUISize;
typedef enum BzUILayoutType {
BZ_UI_LAYOUT_NONE,
BZ_UI_LAYOUT_UNIDIR,
BZ_UI_LAYOUT_FLEX_BOX
} BzUILayoutType;
enum {
// UNIDIRECTIONAL
BZ_UI_UNIDIR_NONE = 0,
BZ_UI_UNIDIR_ROW = (1 << 0),
BZ_UI_UNIDIR_COLUMN = (1 << 1),
BZ_UI_UNIDIR_WRAP = (1 << 2),
// FLEX BOX
BZ_UI_FLEX_NONE = 0,
BZ_UI_FLEX_DIR_ROW = (1 << 0),
BZ_UI_FLEX_DIR_COLUMN = (1 << 1),
BZ_UI_FLEX_ALIGN_START = (1 << 2),
BZ_UI_FLEX_ALIGN_CENTER = (1 << 3),
BZ_UI_FLEX_ALIGN_END = (1 << 4),
BZ_UI_FLEX_JUSTIFY_START = (1 << 5),
BZ_UI_FLEX_JUSTIFY_CENTER = (1 << 6),
BZ_UI_FLEX_JUSTIFY_END = (1 << 7),
BZ_UI_FLEX_JUSTIFY_SPACE_BETWEEN = (1 << 8),
BZ_UI_FLEX_JUSTIFY_SPACE_AROUND = (1 << 9),
BZ_UI_FLEX_JUSTIFY_SPACE_EVENLY = (1 << 10),
};
typedef struct BzUILayout {
BzUILayoutType type;
BzUIFlags flags;
} BzUILayout;
typedef enum BzUIAxis {
BZ_UI_AXIS_X,
BZ_UI_AXIS_Y,
BZ_UI_AXIS_COUNT,
} BzUIAxis;
typedef struct BzUIStyle {
Font font;
f32 fontSize;
f32 fontSpacing;
f32 borderThickness;
f32 roundness;
f32 shadowOffset[BZ_UI_AXIS_COUNT];
Color textColor;
Color textHoverColor;
Color textActiveColor;
Color textShadowColor;
Color textShadowHoverColor;
Color textShadowActiveColor;
Color bgColor;
Color bgHoverColor;
Color bgActiveColor;
Color borderColor;
Color borderHoverColor;
Color borderActiveColor;
} BzUIStyle;
enum {
BZ_UI_NONE = 0,
BZ_UI_CLICKABLE = (1 << 0),
BZ_UI_DRAW_DEBUG = (1 << 1),
BZ_UI_DRAW_BACKGROUND = (1 << 2),
BZ_UI_DRAW_BOX_SHADOW = (1 << 3),
BZ_UI_DRAW_BORDER = (1 << 4),
BZ_UI_DRAW_TEXT = (1 << 5),
BZ_UI_DRAW_TEXT_SHADOW = (1 << 6),
BZ_UI_DRAW_SPRITE = (1 << 7),
BZ_UI_ALIGN_HORIZ_START = (1 << 8),
BZ_UI_ALIGN_HORIZ_CENTER = (1 << 9),
BZ_UI_ALIGN_HORIZ_END = (1 << 10),
BZ_UI_ALIGN_VERT_START = (1 << 11),
BZ_UI_ALIGN_VERT_CENTER = (1 << 12),
BZ_UI_ALIGN_VERT_END = (1 << 13),
BZ_UI_ALIGN_CENTER = BZ_UI_ALIGN_HORIZ_CENTER | BZ_UI_ALIGN_VERT_CENTER,
};
typedef struct BzUIBackgroundStyle {
f32 thickness;
f32 roundness;
Color normal;
Color hover;
Color active;
} BzUIBackgroundStyle;
typedef struct BzUIBoxShadowStyle {
f32 offset[BZ_UI_AXIS_COUNT];
BzUIBackgroundStyle bg;
} BzUIBoxShadowStyle;
typedef struct BzUIBorderStyle {
f32 thickness;
f32 roundness;
Color normal;
Color hover;
Color active;
} BzUIBorderStyle;
typedef struct BzUITextStyle {
char *text;
Font font;
f32 fontSize;
f32 fontSpacing;
Color normal;
Color hover;
Color active;
} BzUITextStyle;
typedef struct BzUITextShadowStyle {
// Depends on BzUITextStyle
f32 offset[BZ_UI_AXIS_COUNT];
Color normal;
Color hover;
Color active;
} BzUITextShadowStyle;
typedef struct BzUISpriteStyle {
Texture2D texture;
Rectangle rec;
Color tintNormal;
Color tintHover;
Color tintActive;
} BzUISpriteStyle;
typedef struct BzUINode BzUINode;
typedef struct BzUINodeDesc {
BzUILayout layout;
BzUIFlags flags;
BzUISize semanticSize[BZ_UI_AXIS_COUNT];
f32 padding[BZ_UI_AXIS_COUNT * 2];
f32 margin[BZ_UI_AXIS_COUNT * 2];
} BzUINodeDesc;
typedef struct BzUIInteraction {
bool pressed : 1;
bool down : 1;
bool released : 1;
bool clicked : 1;
//bool dragging : 1;
bool hovering : 1;
} BzUIInteraction;
typedef struct BzUI BzUI;
BzUIKey bzUIKeyNull();
BzUIKey bzUIKeyFromString(const char *str);
BzUI *bzUICreate();
void bzUIDestroy(BzUI *ui);
void bzUIBegin(BzUI *ui, i32 width, i32 height);
void bzUIEnd(BzUI *ui);
BzUIKey bzUIGetUniqueKey(BzUI *ui);
BzUINode *bzUINodeMake(BzUI *ui, BzUIKey key, const BzUINodeDesc *desc);
BzUINode *bzUIPushDiv(BzUI *ui, BzUISize x, BzUISize y);
BzUINode *bzUIPushParent(BzUI *ui, BzUINode *node);
BzUINode *bzUIPopParent(BzUI *ui);
// Styles
BzUIBackgroundStyle bzUIGetBackgroundStyle(const BzUI *ui, BzUINode *node);
BzUIBoxShadowStyle bzUIGetBoxShadowStyle(const BzUI *ui, BzUINode *node);
BzUITextStyle bzUIGetTextStyle(const BzUI *ui, BzUINode *node);
BzUITextShadowStyle bzUIGetTextShadowStyle(const BzUI *ui, BzUINode *node);
BzUIBorderStyle bzUIGetBorderStyle(const BzUI *ui, BzUINode *node);
BzUISpriteStyle bzUIGetSpriteStyle(const BzUI *ui, BzUINode *node);
void bzUISetBackgroundStyle(BzUI *ui, BzUINode *node, BzUIBackgroundStyle style);
void bzUISetBoxShadowStyle(BzUI *ui, BzUINode *node, BzUIBoxShadowStyle style);
void bzUISetTextStyle(BzUI *ui, BzUINode *node, BzUITextStyle style);
void bzUISetTextShadowStyle(BzUI *ui, BzUINode *node, BzUITextShadowStyle style);
void bzUISetBorderStyle(BzUI *ui, BzUINode *node, BzUIBorderStyle style);
void bzUISetSpriteStyle(BzUI *ui, BzUINode *node, BzUISpriteStyle style);
BzUILayout bzUIGetLayout(const BzUI *ui, BzUINode *node);
void bzUISetLayout(BzUI *ui, BzUINode *node, BzUILayout layout);
void bzUISetParentLayout(BzUI *ui, BzUILayout layout);
BzUIInteraction bzUIGetInteraction(BzUI *ui, BzUINode *node);
bool bzUIButton(BzUI *ui, const char *string);
#endif //BREEZE_UI_CORE_H