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KlemenPl/PixelDefense
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2fc0d7196a8aadb3f58ecba1392d0efe0dfa380d
PixelDefense/game
History
Klemen Plestenjak 2fc0d7196a Rename variables in pathfinding.c to be more clear
2023-11-18 18:07:22 +01:00
..
utils
Restructure files
2023-11-15 08:23:58 +01:00
buildings.c
Change collisionMap to boolean value
2023-11-18 12:53:34 +01:00
buildings.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
components.c
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
components.h
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
entrypoint.c
Restructure/refactor of main.c
2023-11-12 16:14:30 +01:00
game_state.h
Option to enable/disable debug drawing
2023-11-18 11:19:54 +01:00
main.c
Rename variables in pathfinding.c to be more clear
2023-11-18 18:07:22 +01:00
map_init.c
Kinematic movement + path following
2023-11-18 08:12:58 +01:00
map_init.h
Add trees as entities
2023-11-17 16:32:41 +01:00
map_layers.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
pathfinding.c
Rename variables in pathfinding.c to be more clear
2023-11-18 18:07:22 +01:00
pathfinding.h
Rename variables in pathfinding.c to be more clear
2023-11-18 18:07:22 +01:00
systems_entity.c
Option to enable/disable debug drawing
2023-11-18 11:19:54 +01:00
systems_ui.c
Restructure files
2023-11-15 08:23:58 +01:00
systems.h
Kinematic movement + path following
2023-11-18 08:12:58 +01:00
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