Files
PixelDefense/engine/libs/flecs/examples/c/reflection/basics/src/main.c

35 lines
939 B
C

#include <basics.h>
#include <stdio.h>
typedef struct {
float x, y;
} Position;
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
// Register component as usual
ECS_COMPONENT(ecs, Position);
// Add reflection data to component
ecs_struct(ecs, {
.entity = ecs_id(Position), // Make sure to use existing id
.members = {
{ .name = "x", .type = ecs_id(ecs_f32_t) }, // builtin float type
{ .name = "y", .type = ecs_id(ecs_f32_t) }
}
});
// Create entity with Position as usual
ecs_entity_t ent = ecs_new_id(ecs);
ecs_set(ecs, ent, Position, {10, 20});
// Convert position component to flecs expression string
const Position *ptr = ecs_get(ecs, ent, Position);
char *str = ecs_ptr_to_expr(ecs, ecs_id(Position), ptr);
printf("%s\n", str); // {x: 10, y: 20}
ecs_os_free(str);
ecs_fini(ecs);
}