Files
PixelDefense/game/pathfinding.h
2023-11-15 08:23:58 +01:00

31 lines
571 B
C

#ifndef PIXELDEFENSE_PATHFINDING_H
#define PIXELDEFENSE_PATHFINDING_H
#include <breeze.h>
#include "components.h"
typedef struct PathMove {
i8 x;
i8 y;
} PathMove;
typedef struct PathNode {
i32 weight; // g + h
i32 gCost; // from start cost
i32 hCost; // to target cost
TilePosition pos;
} PathNode;
typedef struct PathfindingDesc {
TilePosition start;
TilePosition target;
BzTileMap *map;
PathNode *heap;
Path *outPath;
} PathfindingDesc;
bool findPath(const PathfindingDesc *desc);
#endif //PIXELDEFENSE_PATHFINDING_H