Files
PixelDefense/scripts/extract_tileset.py
2023-12-28 09:47:55 +01:00

85 lines
2.6 KiB
Python

import json
import os.path
from extract_common import *
writer = ExtractFileWriter("game_tileset")
def extract_by_property(tiles, key):
extracted = []
for tile in tiles:
if 'properties' not in tile:
continue
props = tile['properties']
props = [True for prop in props if prop['name'] == key]
if any(props):
extracted.append(tile)
return extracted
def remove_properties(data, dst_file):
data = json.loads(data)
new_tiles = []
for tile in data['tiles']:
v = {'id': tile['id']}
if 'objectgroup' in tile:
v['objectgroup'] = tile['objectgroup']
new_tiles.append(v)
data['tiles'] = new_tiles
del data['wangsets']
with open(dst_file, 'w') as f:
#pprint.pprint(data, f)
json.dump(data, f, indent=None, separators=(',', ':'), ensure_ascii=True)
content = open("../rawAssets/game.tsj").read()
tiles = json.loads(content)["tiles"]
remove_properties(content, "../assets/game.tsj")
terrain_tiles = extract_by_property(tiles, "terrain")
building_tiles = extract_by_property(tiles, "building")
entity_tiles = extract_by_property(tiles, "entity")
writer.header_guard_start()
script_name = os.path.basename(__file__)
writer.output(f"// This file was generated by: {script_name}\n\n")
writer.include("<breeze.h>")
writer.include("<string.h>")
writer.empty_line()
writer.output_anim_sequence_struct()
writer.output_anim_frame_struct()
terrain_writer = EnumWriter(writer, "terrain", terrain_tiles)
building_writer = EnumWriter(writer, "building", building_tiles)
entity_writer = EnumWriter(writer, "entity", entity_tiles)
terrain_writer.output_enum()
terrain_writer.output_tile_has_anim("terrainHasAnimation")
terrain_writer.output_tile_anim_sequence("terrainGetAnimationSequence")
terrain_writer.output_tile_anim_frame("terrainGetAnimationFrame")
writer.empty_line()
building_writer.output_enum()
building_writer.output_tile_to_enum("getTileBuilding")
building_writer.output_enum_to_tile("getBuildingTile")
building_writer.output_str_to_enum("getBuildingFromStr")
building_writer.output_enum_to_str("getBuildingStr")
building_writer.output_enum_tile_size("getBuildingSize")
writer.empty_line()
anim_writer = AnimationWriter(writer, "entity", "anim", entity_tiles)
anim_writer.output_enum()
anim_writer.output_anim_enum()
anim_writer.output_enum_to_tile("getEntityTile")
anim_writer.output_has_anim("entityHasAnimation")
anim_writer.output_anim_sequence("entityGetAnimationSequence")
anim_writer.output_anim_frame("entityGetAnimationFrame")
writer.header_guard_stop()
writer.to_file("../game/game_tileset.h")