531 lines
17 KiB
C
531 lines
17 KiB
C
#include "behaviour_tree.h"
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#include "../memory/memory.h"
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#include "../util/object_pool.h"
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//#define GET_NODE(idx) ((BzAIBTNode *) bzObjectPoolGetObject(bt->nodePool, idx))
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struct BzBTNode {
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BzBTNode *parent;
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// Children
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BzBTNode *first;
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BzBTNode *last;
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// Siblings
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BzBTNode *prev;
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BzBTNode *next;
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BzBTNodeType type;
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union {
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struct {
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i32 n;
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} repeat;
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struct {
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f32 ms;
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} delay;
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struct {
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BzBTActionFn fn;
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const char *name;
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} action;
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} as;
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};
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struct BzBTNodeState {
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const BzBTNode *node;
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BzBTNodeState *next;
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BzBTNodeState *prev;
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union {
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struct {
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BzBTNode *running;
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} composite;
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struct {
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i32 iter;
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} repeat;
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struct {
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f32 elapsed;
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} delay;
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} as;
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};
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size_t bzBTGetNodeSize() {
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return sizeof(BzBTNode);
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}
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size_t bzBTGetNodeStateSize() {
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return sizeof(BzBTNodeState);
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}
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const char *bzBTNodeTypeToStr(BzBTNodeType type) {
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switch (type) {
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case BZ_BT_COMP_SELECTOR:
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return "SELECTOR";
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case BZ_BT_COMP_SEQUENCE:
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return "SEQUENCE";
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case BZ_BT_COMP_PARALLEL_SELECTOR:
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return "PARALLEL_SELECTOR";
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case BZ_BT_COMP_PARALLEL_SEQUENCE:
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return "PARALLEL_SEQUENCE";
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case BZ_BT_DECOR_DUMMY:
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return "DUMMY";
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case BZ_BT_DECOR_SUCCESS:
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return "SUCCESS";
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case BZ_BT_DECOR_FAIL:
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return "FAIL";
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case BZ_BT_DECOR_INVERT:
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return "INVERT";
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case BZ_BT_DECOR_UNTIL_SUCCESS:
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return "UNTIL_SUCCESS";
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case BZ_BT_DECOR_UNTIL_FAIL:
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return "UNTIL_FAIL";
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case BZ_BT_DECOR_REPEAT:
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return "REPEAT";
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case BZ_BT_DECOR_DELAY:
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return "DELAY";
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case BZ_BT_ACTION:
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return "ACTION";
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}
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}
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static BzBTNode *bzBTNodeMake(BzObjectPool *nodePool, BzBTNode *parent, BzBTNodeType type) {
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BZ_ASSERT(nodePool);
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BZ_ASSERT(bzObjectPoolGetObjectSize(nodePool) == bzBTGetNodeSize());
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BzBTNode *node = bzObjectPool(nodePool);
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bzMemSet(node, 0, sizeof(*node));
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node->type = type;
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if (parent && parent->last) {
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parent->last->next = node;
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node->prev = parent->last;
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parent->last = node;
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} else if (parent) {
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parent->first = node;
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parent->last = node;
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}
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node->parent = parent;
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return node;
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}
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BzBTNode *bzBTMakeRoot(BzObjectPool *nodePool) {
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return bzBTNodeMake(nodePool, NULL, BZ_BT_DECOR_DUMMY);
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}
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void bzBTDestroyRoot(BzObjectPool *nodePool, BzBTNode *node) {
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BZ_ASSERT(node);
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BzBTNode *pNode = node;
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while (pNode) {
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BzBTNode *next = pNode->next;
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bzBTDestroyRoot(nodePool, pNode);
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pNode = next;
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}
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bzObjectPoolRelease(nodePool, node);
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}
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BzBTNode *bzBTCompSelector(BzObjectPool *nodePool, BzBTNode *parent, bool parallel) {
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BzBTNodeType type = parallel ?
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BZ_BT_COMP_PARALLEL_SELECTOR :
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BZ_BT_COMP_SELECTOR;
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return bzBTNodeMake(nodePool, parent, type);
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}
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BzBTNode *bzBTCompSequence(BzObjectPool *nodePool, BzBTNode *parent, bool parallel) {
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BzBTNodeType type = parallel ?
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BZ_BT_COMP_PARALLEL_SEQUENCE :
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BZ_BT_COMP_SEQUENCE;
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return bzBTNodeMake(nodePool, parent, type);
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}
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BzBTNode *bzBTDecorDummy(BzObjectPool *nodePool, BzBTNode *parent) {
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return bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_DUMMY);
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}
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BzBTNode *bzBTDecorSuccess(BzObjectPool *nodePool, BzBTNode *parent) {
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return bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_SUCCESS);
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}
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BzBTNode *bzBTDecorFail(BzObjectPool *nodePool, BzBTNode *parent) {
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return bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_FAIL);
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}
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BzBTNode *bzBTDecorInvert(BzObjectPool *nodePool, BzBTNode *parent) {
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return bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_INVERT);
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}
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BzBTNode *bzBTDecorUntilSuccess(BzObjectPool *nodePool, BzBTNode *parent) {
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return bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_UNTIL_SUCCESS);
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}
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BzBTNode *bzBTDecorUntilFail(BzObjectPool *nodePool, BzBTNode *parent) {
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return bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_UNTIL_FAIL);
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}
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BzBTNode *bzBTDecorRepeat(BzObjectPool *nodePool, BzBTNode *parent, i32 n) {
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BzBTNode *node = bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_REPEAT);
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node->as.repeat.n = n;
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return node;
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}
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BzBTNode *bzBTDecorDelay(BzObjectPool *nodePool, BzBTNode *parent, f32 ms) {
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BzBTNode *node = bzBTNodeMake(nodePool, parent, BZ_BT_DECOR_DELAY);
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node->as.delay.ms = ms;
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return node;
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}
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BzBTNode *bzBTAction(BzObjectPool *nodePool, BzBTNode *parent, BzBTActionFn fn,
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const char *name) {
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BzBTNode *node = bzBTNodeMake(nodePool, parent, BZ_BT_ACTION);
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node->as.action.fn = fn;
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node->as.action.name = name;
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return node;
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}
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i32 bzBTDecorGetRepeat(const BzBTNode *node) {
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BZ_ASSERT(node->type == BZ_BT_DECOR_REPEAT);
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return node->as.repeat.n;
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}
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f32 bzBTDecorGetDelay(const BzBTNode *node) {
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BZ_ASSERT(node->type == BZ_BT_DECOR_DELAY);
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return node->as.delay.ms;
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}
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BzBTActionFn bzBTActionGetFn(const BzBTNode *node) {
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BZ_ASSERT(node->type == BZ_BT_ACTION);
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return node->as.action.fn;
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}
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const char *bzBTActionGetName(const BzBTNode *node) {
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BZ_ASSERT(node->type == BZ_BT_ACTION);
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return node->as.action.name;
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}
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BzBTNodeType bzBTGetNodeType(const BzBTNode *node) {
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return node->type;
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}
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BzBTNode *bzBTNodeChild(const BzBTNode *node) {
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return node->first;
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}
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BzBTNode *bzBTNodeNext(const BzBTNode *node) {
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return node->next;
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}
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const BzBTNodeState *bzBTNodeStateNext(const BzBTNodeState *state) {
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BZ_ASSERT(state);
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return state->next;
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}
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bool bzBTNodeMatchesState(const BzBTNode *node, const BzBTNodeState *state) {
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return state && state->node == node;
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}
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i32 bzBTRepeatStateGetIter(const BzBTNodeState *state) {
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BZ_ASSERT(state->node && state->node->type == BZ_BT_DECOR_REPEAT);
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return state->as.repeat.iter;
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}
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f32 bzBTDelayStateGetElapsed(const BzBTNodeState *state) {
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BZ_ASSERT(state->node && state->node->type == BZ_BT_DECOR_DELAY);
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return state->as.delay.elapsed;
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}
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BzBTState bzBTCreateState(const BzBTStateDesc *desc) {
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BZ_ASSERT(desc->pool);
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BZ_ASSERT(bzObjectPoolGetObjectSize(desc->pool) == bzBTGetNodeStateSize());
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BZ_ASSERT(desc->root);
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return (BzBTState) {
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.root = desc->root,
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.first = NULL,
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.last = NULL,
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.nodeStatePool = desc->pool,
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.userData = desc->userData
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};
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}
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void bzBTDestroyState(BzBTState *state) {
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BzBTNodeState *pNodeState = state->first;
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while (pNodeState) {
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BzBTNodeState *next = pNodeState->next;
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bzObjectPoolRelease(state->nodeStatePool, pNodeState);
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pNodeState = next;
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}
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bzMemSet(state, 0, sizeof(*state));
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}
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void bzBTStateAppend(BzBTState *state, BzBTNodeState *nodeState) {
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nodeState->next = NULL;
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nodeState->prev = state->last;
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if (state->last)
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state->last->next = nodeState;
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else
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state->first = nodeState;
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state->last = nodeState;
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}
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void bzBTStatePop(BzBTState *state, BzBTNodeState *nodeState) {
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if (state->first == nodeState) state->first = nodeState->next;
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if (state->last == nodeState) state->last = nodeState->prev;
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BzBTNodeState *next = nodeState->next;
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BzBTNodeState *prev = nodeState->prev;
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if (nodeState->prev)
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nodeState->prev->next = next;
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if (nodeState->next)
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nodeState->next->prev = prev;
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nodeState->next = NULL;
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nodeState->prev = NULL;
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}
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void bzBTStateRenew(BzBTState *oldState, BzBTState *newState, BzBTNodeState *nodeState) {
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// Pop nodeState and transfer it to the back
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bzBTStatePop(oldState, nodeState);
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bzBTStateAppend(newState, nodeState);
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}
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BzBTNodeState *bzBTStatePool(BzBTState *state, const BzBTNode *node) {
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BzBTNodeState *nodeState = bzObjectPool(state->nodeStatePool);
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nodeState->next = NULL;
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nodeState->prev = NULL;
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nodeState->node = node;
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return nodeState;
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}
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void bzBTStateRelease(BzBTState *state, BzBTNodeState *nodeState) {
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bzObjectPoolRelease(state->nodeStatePool, nodeState);
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}
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bool nodeMatchesState(const BzBTNode *node, const BzBTNodeState *state) {
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return bzBTNodeMatchesState(node, state);
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}
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BzBTNodeState *getNextNodeState(const BzBTNode *node, BzBTNodeState *nodeState) {
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if (nodeState && nodeMatchesState(node, nodeState))
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return nodeState->next;
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return nodeState;
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}
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static inline BzBTStatus bzBTExecuteNode(const BzBTNode *node, f32 dt,
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BzBTNodeState *nodeState,
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BzBTState *oldState, BzBTState *newState);
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static inline BzBTStatus bzBTExecuteComposite(const BzBTNode *node, f32 dt,
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BzBTNodeState *nodeState,
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BzBTState *oldState, BzBTState *newState) {
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BzBTNodeState *nextState = getNextNodeState(node, nodeState);
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BzBTNode *start = node->first;
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bool isParallel = node->type == BZ_BT_COMP_PARALLEL_SEQUENCE ||
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node->type == BZ_BT_COMP_PARALLEL_SELECTOR;
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if (!isParallel && nodeMatchesState(node, nodeState))
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start = nodeState->as.composite.running;
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// Always push dummy state
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if (nodeMatchesState(node, nodeState)) {
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bzBTStateRenew(oldState, newState, nodeState);
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} else {
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nodeState = bzBTStatePool(oldState, node);
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bzBTStateAppend(newState, nodeState);
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}
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i32 numRunning = 0;
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i32 numSuccessful = 0;
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i32 numFailed = 0;
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i32 numChildren = 0;
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BzBTStatus status = BZ_BT_ERROR;
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BzBTNode *child = start;
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for (;child; child = child->next) {
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BzBTStatus childStatus = bzBTExecuteNode(child, dt, nextState, oldState, newState);
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numChildren++;
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switch (childStatus) {
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case BZ_BT_RUNNING:
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numRunning++;
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break;
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case BZ_BT_SUCCESS:
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numSuccessful++;
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break;
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case BZ_BT_FAIL:
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numFailed++;
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break;
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default:
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break;
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}
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switch (node->type) {
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case BZ_BT_COMP_SELECTOR:
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case BZ_BT_COMP_PARALLEL_SELECTOR:
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if (childStatus == BZ_BT_SUCCESS)
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status = BZ_BT_SUCCESS;
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break;
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case BZ_BT_COMP_SEQUENCE:
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case BZ_BT_COMP_PARALLEL_SEQUENCE:
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if (childStatus == BZ_BT_FAIL)
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status = BZ_BT_FAIL;
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break;
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default:
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break;
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}
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if (status == BZ_BT_FAIL || status == BZ_BT_SUCCESS)
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break;
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if (numRunning > 0 && !isParallel) {
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status = BZ_BT_RUNNING;
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break;
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}
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}
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switch (node->type) {
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case BZ_BT_COMP_SELECTOR:
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case BZ_BT_COMP_PARALLEL_SELECTOR:
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if (numFailed == numChildren)
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status = BZ_BT_FAIL;
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break;
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case BZ_BT_COMP_SEQUENCE:
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case BZ_BT_COMP_PARALLEL_SEQUENCE:
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if (numSuccessful == numChildren)
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status = BZ_BT_SUCCESS;
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break;
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default:
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break;
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}
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if (status == BZ_BT_ERROR) {
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bzBTStatePop(newState, nodeState);
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return BZ_BT_ERROR;
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}
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bool finished = status == BZ_BT_SUCCESS ||
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status == BZ_BT_FAIL;
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if (finished) {
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// Dummy state is no longer needed
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bzBTStatePop(newState, nodeState);
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} else {
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BZ_ASSERT(status == BZ_BT_RUNNING);
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nodeState->as.composite.running = child;
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}
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return status;
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}
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static inline BzBTStatus bzBTExecuteDecorator(const BzBTNode *node, f32 dt,
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BzBTNodeState *nodeState,
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BzBTState *oldState, BzBTState *newState) {
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// Ensure decorator has only one child, if any
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BZ_ASSERT(!node->first || node->first == node->last);
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BzBTNodeState *nextState = getNextNodeState(node, nodeState);
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switch (node->type) {
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case BZ_BT_DECOR_REPEAT:
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if (!nodeMatchesState(node, nodeState)) {
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BzBTNodeState *newNodeState = bzBTStatePool(oldState, node);
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newNodeState->as.repeat.iter = 0;
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bzBTStateAppend(newState, newNodeState);
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nodeState = newNodeState;
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} else {
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bzBTStateRenew(oldState, newState, nodeState);
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}
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break;
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case BZ_BT_DECOR_DELAY:
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if (!nodeMatchesState(node, nodeState)) {
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BzBTNodeState *newNodeState = bzBTStatePool(oldState, node);
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newNodeState->as.delay.elapsed = dt;
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bzBTStateAppend(newState, newNodeState);
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return BZ_BT_RUNNING;
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}
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nodeState->as.delay.elapsed += dt;
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if (nodeState->as.delay.elapsed < node->as.delay.ms) {
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bzBTStateRenew(oldState, newState, nodeState);
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return BZ_BT_RUNNING;
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}
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break;
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default:
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break;
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}
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// Implicit success, if no children are present
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BzBTStatus inStatus = BZ_BT_SUCCESS;
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if (node->first)
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inStatus = bzBTExecuteNode(node->first, dt, nextState, oldState, newState);
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// Propagate ERROR, RUNNING up
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if (inStatus == BZ_BT_ERROR)
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return BZ_BT_ERROR;
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if (inStatus == BZ_BT_RUNNING)
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return BZ_BT_RUNNING;
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BzBTStatus status = BZ_BT_ERROR;
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switch (node->type) {
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case BZ_BT_DECOR_DUMMY:
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case BZ_BT_DECOR_DELAY: // Delay already handled
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status = inStatus;
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break;
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case BZ_BT_DECOR_SUCCESS:
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status = BZ_BT_SUCCESS;
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break;
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case BZ_BT_DECOR_FAIL:
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status = BZ_BT_FAIL;
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break;
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case BZ_BT_DECOR_INVERT:
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if (inStatus == BZ_BT_FAIL)
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status = BZ_BT_SUCCESS;
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if (inStatus == BZ_BT_SUCCESS)
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status = BZ_BT_FAIL;
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break;
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case BZ_BT_DECOR_UNTIL_SUCCESS:
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if (inStatus == BZ_BT_SUCCESS)
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status = BZ_BT_SUCCESS;
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else
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status = BZ_BT_RUNNING;
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break;
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case BZ_BT_DECOR_UNTIL_FAIL:
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if (inStatus == BZ_BT_FAIL)
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status = BZ_BT_SUCCESS;
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else
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status = BZ_BT_RUNNING;
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break;
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case BZ_BT_DECOR_REPEAT:
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BZ_ASSERT(nodeState->node == node);
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nodeState->as.repeat.iter++;
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if (nodeState->as.repeat.iter >= node->as.repeat.n) {
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bzBTStatePop(newState, nodeState);
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status = inStatus;
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break;
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}
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status = BZ_BT_RUNNING;
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break;
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default:
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break;
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}
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return status;
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}
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static inline BzBTStatus bzBTExecuteNode(const BzBTNode *node, f32 dt,
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BzBTNodeState *nodeState,
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BzBTState *oldState, BzBTState *newState) {
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BzBTStatus status = BZ_BT_ERROR;
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switch (node->type) {
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case BZ_BT_COMP_SELECTOR:
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case BZ_BT_COMP_SEQUENCE:
|
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case BZ_BT_COMP_PARALLEL_SELECTOR:
|
|
case BZ_BT_COMP_PARALLEL_SEQUENCE:
|
|
status = bzBTExecuteComposite(node, dt, nodeState, oldState, newState);
|
|
break;
|
|
case BZ_BT_DECOR_DUMMY:
|
|
case BZ_BT_DECOR_SUCCESS:
|
|
case BZ_BT_DECOR_FAIL:
|
|
case BZ_BT_DECOR_INVERT:
|
|
case BZ_BT_DECOR_UNTIL_SUCCESS:
|
|
case BZ_BT_DECOR_UNTIL_FAIL:
|
|
case BZ_BT_DECOR_REPEAT:
|
|
case BZ_BT_DECOR_DELAY:
|
|
status = bzBTExecuteDecorator(node, dt, nodeState, oldState, newState);
|
|
break;
|
|
case BZ_BT_ACTION:
|
|
BZ_ASSERT(node->as.action.fn);
|
|
return node->as.action.fn(oldState->userData);
|
|
}
|
|
return status;
|
|
}
|
|
|
|
BzBTStatus bzBTExecute(BzBTState *state, f32 dt) {
|
|
BZ_ASSERT(state->nodeStatePool);
|
|
BZ_ASSERT(bzObjectPoolGetObjectSize(state->nodeStatePool) == bzBTGetNodeStateSize());
|
|
BZ_ASSERT(state);
|
|
BZ_ASSERT(state->root);
|
|
|
|
BzBTState newState = {
|
|
.first = NULL,
|
|
.last = NULL,
|
|
};
|
|
|
|
BzBTNodeState *first = state->first;
|
|
const BzBTNode *firstNode = first ? first->node : state->root;
|
|
BzBTStatus status = bzBTExecuteNode(firstNode, dt, first, state, &newState);
|
|
|
|
// Release leftover states
|
|
BzBTNodeState *pState = state->first;
|
|
while (pState) {
|
|
BzBTNodeState *next = pState->next;
|
|
bzBTStateRelease(state, pState);
|
|
pState = next;
|
|
}
|
|
state->first = newState.first;
|
|
state->last = newState.last;
|
|
return status;
|
|
}
|