Files
PixelDefense/engine/breeze/util/array.c

114 lines
2.9 KiB
C

#include "array.h"
#include "../memory//memory.h"
typedef struct BzArrayHead {
i32 capacity;
i32 size;
i32 stride;
} BzArrayHead;
#define ARRAY_HEAD(array) (((BzArrayHead *) array) -1)
void *_bzArrayCreate(i32 startCapacity, i32 stride) {
BzArrayHead *head = bzAlloc(sizeof(*head) + startCapacity * stride);
BZ_ASSERT(startCapacity > 0);
head[0] = (BzArrayHead) {
.capacity=startCapacity,
.size=0,
.stride=stride
};
return &head[1];
}
void _bzArrayDestroy(void *arr) {
bzFree(ARRAY_HEAD(arr));
}
void _bzArrayClear(void *arr) {
ARRAY_HEAD(arr)->size = 0;
}
i32 _bzArraySize(void *arr) {
if (arr == NULL) return 0;
return ARRAY_HEAD(arr)->size;
}
i32 _bzArrayCapacity(void *arr) {
return ARRAY_HEAD(arr)->capacity;
}
void *_bzArrayResize(void **arr, i32 newSize) {
BzArrayHead *old = ARRAY_HEAD(*arr);
BZ_ASSERT(newSize >= old->size);
if (newSize == old->capacity) return *arr;
BzArrayHead *new = bzResize(old, sizeof(*new) + newSize * old->stride);
new[0].capacity = newSize;
return &new[1];
}
void *_bzArrayEnsureCapacity(void **arr, i32 capacity) {
BzArrayHead *head = ARRAY_HEAD(*arr);
if (capacity > head->capacity)
return _bzArrayResize(arr, head->capacity << 1);
return *arr;
}
i32 _bzArrayGet(void *arr, i32 idx) {
BzArrayHead *head = ARRAY_HEAD(arr);
BZ_ASSERT(idx >= 0 && idx < head->size);
return idx;
}
void _bzArrayDelN(void *arr, i32 idx, i32 n) {
BzArrayHead *head = ARRAY_HEAD(arr);
BZ_ASSERT(n <= head->size);
BZ_ASSERT(idx >= 0 && idx + n <= head->size);
bzMemMove((u8 *) arr + idx * head->stride,
(u8 *) arr + (idx + n) * head->stride,
n * head->stride);
head->size -= n;
}
void _bzArrayDelSwap(void *arr, i32 idx) {
BzArrayHead *head = ARRAY_HEAD(arr);
BZ_ASSERT(idx >= 0 && idx < head->size);
i32 lastIdx = head->size - 1;
if (idx != lastIdx) {
bzMemMove((u8 *) arr + idx * head->stride,
(u8 *) arr + (lastIdx) * head->stride,
head->stride);
}
head->size--;
}
i32 _bzArrayPush(void *arr) {
BzArrayHead *head = ARRAY_HEAD(arr);
BZ_ASSERT(head->size < head->capacity);
i32 insertIdx = head->size;
head->size++;
return insertIdx;
}
i32 _bzArrayIns(void *arr, i32 idx) {
BzArrayHead *head = ARRAY_HEAD(arr);
BZ_ASSERT(idx >= 0 && idx <= head->size);
BZ_ASSERT(head->size + 1 <= head->capacity);
if (idx != head->size) {
bzMemMove((u8 *) arr + (idx + 1) * head->stride,
(u8 *) arr + idx * head->stride, head->stride);
}
head->size++;
return idx;
}
i32 _bzArraySet(void *arr, i32 idx) {
BzArrayHead *head = ARRAY_HEAD(arr);
BZ_ASSERT(idx >= 0 && idx < head->size);
return idx;
}
i32 _bzArrayPop(void *arr) {
BzArrayHead *head = ARRAY_HEAD(arr);
BZ_ASSERT(head->size > 0);
head->size--;
return head->size;
}