Logo
Explore Help
Register Sign In
KlemenPl/PixelDefense
1
0
Fork 0
You've already forked PixelDefense
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
0dc8046d8fb85b426b610b7087180cae1f9f9b36
PixelDefense/game
History
Klemen Plestenjak 0dc8046d8f Rework pathfinding to use Vector2, form formations
2023-11-23 12:01:42 +01:00
..
utils
Restructure files
2023-11-15 08:23:58 +01:00
buildings.c
Add input logic for building
2023-11-22 09:56:20 +01:00
buildings.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
components.c
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
components.h
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
entrypoint.c
Restructure/refactor of main.c
2023-11-12 16:14:30 +01:00
game_state.h
Add basic input system
2023-11-23 11:07:46 +01:00
main.c
Rework pathfinding to use Vector2, form formations
2023-11-23 12:01:42 +01:00
map_init.c
Kinematic movement + path following
2023-11-18 08:12:58 +01:00
map_init.h
Add trees as entities
2023-11-17 16:32:41 +01:00
map_layers.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
pathfinding.c
Rework pathfinding to use Vector2, form formations
2023-11-23 12:01:42 +01:00
pathfinding.h
Rework pathfinding to use Vector2, form formations
2023-11-23 12:01:42 +01:00
systems_entity.c
Option to enable/disable debug drawing
2023-11-18 11:19:54 +01:00
systems_input.c
Rework pathfinding to use Vector2, form formations
2023-11-23 12:01:42 +01:00
systems_ui.c
Restructure files
2023-11-15 08:23:58 +01:00
systems.h
Add basic input system
2023-11-23 11:07:46 +01:00
Powered by Gitea Version: 1.25.2 Page: 77ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API