Files
PixelDefense/engine/libs/flecs/examples/c/queries/basics/src/main.c

86 lines
2.7 KiB
C

#include <basics.h>
#include <stdio.h>
typedef struct {
double x;
double y;
} Position, Velocity;
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Position);
ECS_COMPONENT(ecs, Velocity);
// Create a query for Position, Velocity. Queries are the fastest way to
// iterate entities as they cache results.
ecs_query_t *q = ecs_query(ecs, {
.filter.terms = {
{ .id = ecs_id(Position) },
{ .id = ecs_id(Velocity), .inout = EcsIn}
}
});
// Create a few test entities for a Position, Velocity query
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_set(ecs, e1, Position, {10, 20});
ecs_set(ecs, e1, Velocity, {1, 2});
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_set(ecs, e2, Position, {10, 20});
ecs_set(ecs, e2, Velocity, {3, 4});
// This entity will not match as it does not have Position, Velocity
ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
ecs_set(ecs, e3, Position, {10, 20});
// Iterate entities matching the query
ecs_iter_t it = ecs_query_iter(ecs, q);
// Outer loop, iterates archetypes
while (ecs_query_next(&it)) {
Position *p = ecs_field(&it, Position, 1);
const Velocity *v = ecs_field(&it, Velocity, 2);
// Inner loop, iterates entities in archetype
for (int i = 0; i < it.count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
printf("%s: {%f, %f}\n", ecs_get_name(ecs, it.entities[i]),
p[i].x, p[i].y);
}
}
// Filters are uncached queries. They are a bit slower to iterate but faster
// to create & have lower overhead as they don't have to maintain a cache.
ecs_filter_t *f = ecs_filter(ecs, {
.terms = {
{ .id = ecs_id(Position) },
{ .id = ecs_id(Velocity), .inout = EcsIn}
}
});
// Filter iteration looks the same as query iteration
it = ecs_filter_iter(ecs, f);
while (ecs_filter_next(&it)) {
Position *p = ecs_field(&it, Position, 1);
const Velocity *v = ecs_field(&it, Velocity, 2);
for (int i = 0; i < it.count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
printf("%s: {%f, %f}\n", ecs_get_name(ecs, it.entities[i]),
p[i].x, p[i].y);
}
}
// Cleanup filter. Filters can allocate memory if the number of terms
// exceeds their internal buffer, or when terms have names. In this case the
// filter didn't allocate, so while fini isn't strictly necessary here, it's
// still good practice to add it.
ecs_filter_fini(f);
return ecs_fini(ecs);
}