36 lines
974 B
C
36 lines
974 B
C
#include "systems.h"
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#include "../game_state.h"
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#include "../sounds.h"
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i32 harvestEvent(ecs_entity_t entity, HarvestEvent event) {
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BZ_ASSERT(ecs_has_id(ECS, entity, Harvestable));
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BZ_ASSERT(ecs_has(ECS, entity, Resource));
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ecs_set(ECS, entity, Easing, {
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.compID = ecs_id(Rotation),
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.memberOffset = 0,
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.easingFunc = BZ_EASE_OUT_ELASTIC,
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.duration = 0.6f,
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// 45 * (1.0f + (-1.0f) * x)
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.target = GetRandomValue(30, 55) * GetRandomValue(1, 2) - 1,
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.easeTarget = -1.0f,
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.easeStart = 1.0f
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});
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SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState);
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soundsPlay(sounds, SOUND_WOOD_PUNCH);
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Resource *res = ecs_get_mut(ECS, entity, Resource);
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event.amount = BZ_MIN(event.amount, res->amount);
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res->amount -= event.amount;
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if (res->amount <= 0)
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ecs_delete(ECS, entity);
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return event.amount;
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}
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void depositEvent(ecs_entity_t entity, DepositEvent event) {
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}
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