Files
PixelDefense/game/entity_factory.h
2024-01-23 20:31:23 +01:00

15 lines
530 B
C

#ifndef PIXELDEFENSE_ENTITY_FACTORY_H
#define PIXELDEFENSE_ENTITY_FACTORY_H
#include "components.h"
#include "game_state.h"
ecs_entity_t entityCreateEmpty();
ecs_entity_t entityCreateBaseUnit(const Position position, Player player,
EntityType type, AnimType startAnim, Game *game);
ecs_entity_t entityCreateSoldier(const Position position, Player player, Game *game);
ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game);
#endif //PIXELDEFENSE_ENTITY_FACTORY_H