40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
#ifndef PIXELDEFENSE_UI_WIDGETS_H
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#define PIXELDEFENSE_UI_WIDGETS_H
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#include <breeze.h>
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#include <raygui.h>
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#include "components.h"d
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extern BzUI *UI; // defined in main.c
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f32 uiGetScale();
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BzUINode *uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
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// Template stuff
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void uiBaseLabel(const char *txt, Font font, f32 scl, Color color);
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bool uiBaseTextButton(const char *txt, Font font, f32 scl, bool enabled);
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void uiBaseCheckbox(const char *txt, Font font, f32 scl, bool *check);
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void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32 max);
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// actual UI
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void uiMainMenuLabel(const char *txt);
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bool uiMainMenuButton(const char *txt, bool enabled);
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void uiSettingsLabel(const char *txt);
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bool uiSettingsButton(const char *txt);
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void uiSettingsCheckbox(const char *txt, bool *check);
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void uiSettingsSlider(const char *txt, f32 *value);
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void uiGameResCount(i32 amount, i32 capacity, Rectangle icon, Texture2D texture);
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void uiGameRecruit(const char *label, Rectangle rec, Texture2D tex, i32 numRecruiting,
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f32 progress, bool canAfford, bool *selected, bool *hovered);
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void uiGameBuild(const char *label, Rectangle rec, Texture2D tex, bool canAfford, bool *selected, bool *hovered);
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bool uiGameTrade(const char *label, Rectangle rec, Texture2D tex, bool canAfford);
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bool uiGameUnit(const char *label, i32 count, Rectangle rec, Texture2D tex);
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void uiGameTooltipCost(Vector2 pos, i32 costs[RES_COUNT], Texture2D tex);
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#endif //PIXELDEFENSE_UI_WIDGETS_H
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