Files
PixelDefense/game/sounds.c

74 lines
2.3 KiB
C

#include "sounds.h"
void soundsApplyVolume(SoundState *sounds, f32 master, f32 music, f32 sound) {
SetMasterVolume(master);
if (sounds->musicLoaded)
SetMusicVolume(sounds->music, music);
for (i32 i = 0; i < SOUND_COUNT; i++) {
if (IsSoundPlaying(sounds->sounds[i]))
SetSoundVolume(sounds->sounds[i], sound);
}
sounds->masterVolume = master;
sounds->musicVolume = music;
sounds->soundVolume = sound;
}
void soundsLoad(SoundState *sounds, SoundType type, f32 interval, const char *path) {
Sound newSound = LoadSound(path);
sounds->sounds[type] = newSound;
sounds->soundInterval[type] = interval;
}
bool soundsPlay(SoundState *sounds, SoundType type) {
f32 time = GetTime();
f32 lastPlayedTime = sounds->soundLastPlayed[type];
if (time - lastPlayedTime < sounds->soundInterval[type])
return false;
PlaySound(sounds->sounds[type]);
SetSoundVolume(sounds->sounds[type], sounds->soundVolume);
sounds->soundLastPlayed[type] = time;
return true;
}
bool soundsPosPlay(SoundState *sounds, Vector2 position, SoundType type) {
if (!CheckCollisionPointRec(position, sounds->cameraBounds))
return false;
return soundsPlay(sounds, type);
}
void soundsUnloadAll(SoundState *sounds) {
for (i32 i = 0; i < SOUND_COUNT; i++) {
UnloadSound(sounds->sounds[i]);
}
}
void soundsUpdate(SoundState *sounds, Rectangle cameraBounds) {
if (sounds->musicLoaded == true) {
UpdateMusicStream(sounds->music);
}
sounds->cameraBounds = cameraBounds;
}
void soundsLoadMusicStream(SoundState *sounds, const char *path) {
soundsUnloadMusicStream(sounds);
sounds->music = LoadMusicStream(path);
sounds->musicLoaded = true;
}
void soundsPlayMusicStream(SoundState *sounds) {
if (sounds->musicLoaded == false) return;
PlayMusicStream(sounds->music);
SetMusicVolume(sounds->music, sounds->musicVolume);
}
void soundsPauseMusicStream(SoundState *sounds) {
if (sounds->musicLoaded == false) return;
PauseMusicStream(sounds->music);
}
void soundsResumeMusicStream(SoundState *sounds) {
if (sounds->musicLoaded == false) return;
ResumeMusicStream(sounds->music);
}
void soundsUnloadMusicStream(SoundState *sounds) {
if (sounds->musicLoaded == false) return;
UnloadMusicStream(sounds->music);
sounds->musicLoaded = false;
}