Files
PixelDefense/game/map_layers.h

20 lines
349 B
C

#ifndef PIXELDEFENSE_ENUMS_H
#define PIXELDEFENSE_ENUMS_H
typedef enum Layers {
LAYER_TERRAIN = 0,
LAYER_ROCKS,
LAYER_ROCKS2,
LAYER_TREES,
LAYER_TREES2,
LAYER_BUILDINGS,
LAYER_BUILDING_OWNER,
} Layers;
typedef enum ObjectGroup {
OBJECTS_GAME = 0,
OBJECTS_ENTITIES,
} ObjectGroup;
#endif //PIXELDEFENSE_ENUMS_H