Files
PixelDefense/game/building_factory.h

23 lines
637 B
C

#ifndef PIXELDEFENSE_BUILDING_FACTORY_H
#define PIXELDEFENSE_BUILDING_FACTORY_H
#include <breeze.h>
#include <flecs.h>
#include "components.h"
#include "game_tileset.h"
#include "game_state.h"
typedef struct Game Game;
bool canPlaceBuilding(Game *game, BuildingType type, i32 tileX, i32 tileY);
ecs_entity_t placeBuilding(Game *game, BuildingType type, i32 posX, i32 posY, Player player);
void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]);
bool canAffordBuilding(BuildingType type, PlayerResources res);
Vector2 getPositionNearBuilding(ecs_entity_t building, Vector2 fromPos);
#endif //PIXELDEFENSE_BUILDING_FACTORY_H