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// To see what the result of parsing this file looks like, copy the code and
// paste it into the editor at https://flecs.dev/explorer
//
// To load this file yourself, call ecs_plecs_from_file("strings.flecs");
// Plecs component values can be populated with strings. To see how this works,
// we first need to create a component type (see reflection example).
using flecs.meta
Struct Shader {
filename :- {string}
code :- {string}
}
// Create component values with strings
my_pipeline {
- (Shader, Vertex) {
// Normal string
filename: "vert.glsl",
// Multiline string
code: `
void main() {
gl_Position = pos;
}`
}
- (Shader, Fragment) {
filename: "frag.glsl",
code: `
void main() {
frag_color = color;
}`
}
}