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44 lines
1.0 KiB
C++

#include "flecs.h"
#include <iostream>
/* Component types */
struct Position {
double x, y;
};
struct Velocity {
double x, y;
};
int main(int argc, char *argv[]) {
flecs::world world(argc, argv);
flecs::component<Position>(world, "Position");
flecs::component<Velocity>(world, "Velocity");
flecs::system<Position, const Velocity>(world)
.iter([](const flecs::iter& it,
Position *p,
const Velocity *v)
{
for (auto row : it) {
p[row].x += v[row].x;
p[row].y += v[row].y;
std::cout << "Moved " << it.entity(row).name() << " to {" <<
p[row].x << ", " << p[row].y << "}" << std::endl;
}
});
flecs::entity(world, "MyEntity")
.set<Position>({0, 0})
.set<Velocity>({1, 1});
world.set_target_fps(1);
std::cout << "Application move_system is running, press CTRL-C to exit..." << std::endl;
/* Run systems */
while (world.progress()) { }
}