#ifndef PIXELDEFENSE_ENUMS_H #define PIXELDEFENSE_ENUMS_H typedef enum Layers { LAYER_TERRAIN = 0, LAYER_ROCKS, LAYER_ROCKS2, LAYER_TREES, LAYER_TREES2, LAYER_BUILDINGS, LAYER_BUILDING_OWNER, } Layers; typedef enum ObjectGroup { OBJECTS_GAME = 0, OBJECTS_ENTITIES, } ObjectGroup; #endif //PIXELDEFENSE_ENUMS_H