#include "systems.h" #include "../game_state.h" i32 harvestEvent(ecs_entity_t entity, HarvestEvent event) { BZ_ASSERT(ecs_has_id(ECS, entity, Harvestable)); BZ_ASSERT(ecs_has(ECS, entity, Resource)); ecs_set(ECS, entity, Easing, { .compID = ecs_id(Rotation), .memberOffset = 0, .easingFunc = BZ_EASE_OUT_ELASTIC, .duration = 0.4f, // 45 * (1.0f + (-1.0f) * x) .target = 45, .easeTarget = -1.0f, .easeStart = 1.0f }); Resource *res = ecs_get_mut(ECS, entity, Resource); event.amount = BZ_MIN(event.amount, res->amount); res->amount -= event.amount; if (res->amount <= 0) ecs_delete(ECS, entity); return event.amount; } void depositEvent(ecs_entity_t entity, DepositEvent event) { }