#ifndef BREEZE_TILESET_H #define BREEZE_TILESET_H #include "../defines.h" #include typedef struct BzTilesetDesc { const char *path; const char *texturePath; } BzTilesetDesc; typedef struct BzTileset { Texture2D tiles; i32 startID; i32 tileWidth; i32 tileHeight; i32 width; i32 height; i32 offsetX; i32 offsetY; bool isValid; } BzTileset; extern BzTileset BZ_TILESET_INVALID; BzTileset bzTilesetCreate(const BzTilesetDesc *desc); Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID); void bzTilesetDestroy(BzTileset *tileset); #endif //BREEZE_TILESET_H