#ifndef PIXELDEFENSE_SOUNDS_H #define PIXELDEFENSE_SOUNDS_H #include #include #include typedef enum SoundType { SOUND_WOOD_PUNCH, SOUND_COUNT } SoundType; typedef struct SoundState { Sound sounds[SOUND_COUNT]; Sound playing; // How long it needs to wait, // before playing the same sound f32 soundInterval[SOUND_COUNT]; bool musicLoaded; Music music; } SoundState; void soundsLoad(SoundState *sounds, SoundType type, f32 interval, const char *path); void soundsPlay(SoundState *sounds, SoundType type); void soundsUnloadAll(SoundState *sounds); void soundsUpdate(SoundState *sounds); void soundsLoadMusicStream(SoundState *sounds, const char *path); void soundsPlayMusicStream(SoundState *sounds); void soundsPauseMusicStream(SoundState *sounds); void soundsResumeMusicStream(SoundState *sounds); void soundsUnloadMusicStream(SoundState *sounds); extern ECS_COMPONENT_DECLARE(SoundState); // defined in main.c #endif //PIXELDEFENSE_SOUNDS_H