#ifndef PIXELDEFENSE_BUILDINGS_H #define PIXELDEFENSE_BUILDINGS_H #include #include #include "game_tileset.h" bool canPlaceBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY); ecs_entity_t placeBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY); Vector2 getPositionNearBuilding(ecs_entity_t building, Vector2 fromPos); #endif //PIXELDEFENSE_BUILDINGS_H