// To see what the result of parsing this file looks like, copy the code and // paste it into the editor at https://flecs.dev/explorer // // To load this file yourself, call ecs_plecs_from_file("strings.flecs"); // Plecs component values can be populated with strings. To see how this works, // we first need to create a component type (see reflection example). using flecs.meta Struct Shader { filename :- {string} code :- {string} } // Create component values with strings my_pipeline { - (Shader, Vertex) { // Normal string filename: "vert.glsl", // Multiline string code: ` void main() { gl_Position = pos; }` } - (Shader, Fragment) { filename: "frag.glsl", code: ` void main() { frag_color = color; }` } }