#include "buildings.h" #include "components.h" #include "game_state.h" #include "map_layers.h" bool canPlaceBuilding(BzTileMap *map, BuildingType type, BzTile tileX, BzTile tileY) { i32 sizeX, sizeY; getBuildingSize(type, &sizeX, &sizeY); if (sizeX == 0 || sizeY == 0) return false; // Ensure that it is within the map if (tileX < 0 || tileX + sizeX > map->width || tileY < 0 || tileY + sizeY > map->height) return false; Rectangle buildArea = {tileX * map->tileWidth, tileY * map->tileHeight, sizeX * map->tileWidth, sizeY * map->tileHeight}; // Need to check neighbour tiles //tileX -= 1; //tileY -= 1; //sizeX += 2; //sizeY += 2; BzTileLayer *buildLayer = bzTileMapGetLayer(map, LAYER_BUILDINGS); BzTileset *tileset = bzTileLayerGetTileset(map, buildLayer); for (i32 y = tileY; y < tileY + sizeY; y++) { for (i32 x = tileX; x < tileX + sizeX; x++) { BzTile tile = bzTileLayerGetTile(buildLayer, x, y); tile = bzTilesetGetTile(tileset, tile); tile = getTileBuilding(tile); if (tile == BUILDINGS_ROAD) return false; if (bzTileMapHasCollision(map, x, y)) { return false; } } } return true; } ecs_entity_t placeBuilding(BzTileMap *map, BuildingType type, BzTile tileX, BzTile tileY) { Game *game = ecs_singleton_get_mut(ECS, Game); i32 sizeX, sizeY; getBuildingSize(type, &sizeX, &sizeY); BzTileLayer *buildingLayer = bzTileMapGetLayer(map, LAYER_BUILDINGS); BzTileset *buildingTileset = bzTileLayerGetTileset(map, buildingLayer); BzTile buildingTile = getBuildingTile(type); BZ_ASSERT(buildingTile != -1); // Create entity ecs_entity_t e = ecs_new_id(ECS); ecs_set(ECS, e, TilePosition, { .x = tileX, .y = tileY }); ecs_set(ECS, e, TileSize, { .sizeX = sizeX, .sizeY = sizeY }); ecs_set(ECS, e, Owner, { .playerID = BUILDINGS_PLAYER_RED }); for (i32 y = tileY; y < tileY + sizeY; y++) { for (i32 x = tileX; x < tileX + sizeX; x++) { BzTile layerTile = buildingTile + buildingTileset->startID; bzTileLayerSetTile(buildingLayer, layerTile, x, y, 1, 1); buildingTile++; bzTileMapUpdateCollisions(map, x, y, 1, 1); } buildingTile += buildingTileset->width - sizeX; } return e; }