#ifndef PIXELDEFENSE_MAP_INITIALIZATION_H #define PIXELDEFENSE_MAP_INITIALIZATION_H #include typedef enum Layers { LAYER_TERRAIN = 0, LAYER_FOLIAGE, LAYER_TREES, LAYER_TREES2, LAYER_BUILDINGS, LAYER_BUILDING_OWNER, } Layers; typedef enum ObjectGroup { OBJECTS_GAME = 0, OBJECTS_ENTITIES, } ObjectGroup; bool initGameObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup); bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup); bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer); #endif //PIXELDEFENSE_MAP_INITIALIZATION_H