#ifndef PIXELDEFENSE_GAME_STATE_H #define PIXELDEFENSE_GAME_STATE_H #include #include typedef struct Game { Camera2D camera; BzTileset terrainTileset; BzTileset buildingsTileset; BzTileset entitiesTileset; BzTileMap map; int selectedBuilding; ecs_entity_t *entityMap; } Game; extern Game *GAME; #endif //PIXELDEFENSE_GAME_STATE_H