#ifndef PIXELDEFENSE_COMPONENTS_H #define PIXELDEFENSE_COMPONENTS_H #include #include "utils/building_types.h" typedef struct TilePosition { BzTile x; BzTile y; } TilePosition; typedef struct TileSize { BzTile sizeX; BzTile sizeY; } TileSize; typedef struct Owner { BuildingType playerID; } Owner; typedef Vector2 Position, Size; typedef f32 Rotation; typedef f32 Health; typedef struct TextureRegion { Texture2D texture; Rectangle rec; } TextureRegion; #endif //PIXELDEFENSE_COMPONENTS_H