#ifndef PIXELDEFENSE_SYSTEMS_H #define PIXELDEFENSE_SYSTEMS_H #include #include "../components.h" void renderEntities(ecs_iter_t *it); void updateAnimations(ecs_iter_t *it); void updatePos(ecs_iter_t *it); void targetFinish(ecs_iter_t *it); void startPath(ecs_iter_t *it); #endif //PIXELDEFENSE_SYSTEMS_H