#include "sounds.h" void soundsLoad(SoundState *sounds, SoundType type, f32 interval, const char *path) { Sound newSound = LoadSound(path); sounds->sounds[type] = newSound; sounds->soundInterval[type] = interval; sounds->playing = newSound; } void soundsPlay(SoundState *sounds, SoundType type) { PlaySound(sounds->playing); } void soundsUnloadAll(SoundState *sounds) { for (i32 i = 0; i < SOUND_COUNT; i++) { UnloadSound(sounds->sounds[i]); } }