// To see what the result of parsing this file looks like, copy the code and // paste it into the editor at https://flecs.dev/explorer // // To load this file yourself, call ecs_plecs_from_file("prefabs.flecs"); // Create a component types (see reflection.flecs example) using flecs.meta Struct Attack { value :- {f32} } Struct Defense { value :- {f32} } // To create a prefab, you can create an entity with the Prefab tag: SpaceShip :- Prefab // Alternatively you can use the shorthand declaration syntax which has the same // result, and allows you to open a scope after the statement: Prefab SpaceShip { - Attack{50} - Defense{50} } // To create a prefab that inherits from SpaceShip, we can use the : operator Prefab Freighter : SpaceShip { - Defense{100} } // We can create a prefab instance with the same : operator. my_spaceship : Freighter { - Attack{75} // Override component from SpaceShip }