cmake_minimum_required(VERSION 3.26) project(PixelDefense C) set(CMAKE_C_STANDARD 11) set(BUILD_BREEZE_TESTS true) add_subdirectory(engine/) add_executable(PixelDefense ${lib_sources} game/utils/buildings.h game/common.h game/components.h game/main.c ) target_link_libraries(PixelDefense LINK_PRIVATE Breeze)