cmake_minimum_required(VERSION 3.26) project(PixelDefense C) set(CMAKE_C_STANDARD 11) set(BUILD_BREEZE_TESTS true) add_subdirectory(engine/) add_executable(PixelDefense ${lib_sources} game/main.c game/common.h game/world/map.c game/world/map.h game/world/tileset.c game/world/tileset.h game/world/layer.c game/world/layer.h ) target_link_libraries(PixelDefense LINK_PRIVATE Breeze)