#include #include typedef struct { double x, y; } Position, Velocity; void Move(ecs_iter_t *it) { Position *p = ecs_field(it, Position, 1); const Velocity *v = ecs_field(it, const Velocity, 2); for (int i = 0; i < it->count; i ++) { p[i].x += v[i].x; p[i].y += v[i].y; } } void PrintPosition(ecs_iter_t *it) { const Position *p = ecs_field(it, const Position, 1); for (int i = 0; i < it->count; i ++) { printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]), p[i].x, p[i].y); } } int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); ECS_COMPONENT(ecs, Position); ECS_COMPONENT(ecs, Velocity); // Create system for moving an entity in the EcsOnUpdate phase ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity); // Create system for printing a Position in the EcsPostUpdate phase ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position); // Create a few test entities for a Position, Velocity query ecs_entity_t e1 = ecs_new_entity(ecs, "e1"); ecs_set(ecs, e1, Position, {10, 20}); ecs_set(ecs, e1, Velocity, {1, 2}); ecs_entity_t e2 = ecs_new_entity(ecs, "e2"); ecs_set(ecs, e2, Position, {10, 20}); ecs_set(ecs, e2, Velocity, {3, 4}); // Run the default pipeline. This will run all systems ordered by their // phase. Systems within the same phase are ran in declaration order. This // function is usually called in a loop. ecs_progress(ecs, 0.0f); return ecs_fini(ecs); }