#ifndef PIXELDEFENSE_TILESET_H #define PIXELDEFENSE_TILESET_H #include #include #include "../common.h" typedef struct TilesetDesc { cute_tiled_tileset_t *source; const char *assetDir; } TilesetDesc; typedef struct Tileset { Texture2D tiles; int startID; int tileWidth; int tileHeight; int width; int height; int offsetX; int offsetY; bool isValid; } Tileset; extern Tileset TILESET_INVALID; Tileset tilesetCreate(const TilesetDesc *desc); Rectangle tilesetGetTileRegion(Tileset *tileset, int tileID); void tilesetDestroy(Tileset *tileset); #endif //PIXELDEFENSE_TILESET_H