#ifndef PIXELDEFENSE_CONSTANTS_H #define PIXELDEFENSE_CONSTANTS_H enum { COLL_LAYER_TERRAIN = 0, COLL_LAYER_BUILDINGS = 1, COLL_LAYER_TRANSPARENCY = 7, }; typedef enum Player { PLAYER_RED = 0, PLAYER_BLUE = 1, PLAYER_COUNT } Player; #endif //PIXELDEFENSE_CONSTANTS_H