#include #include typedef struct { float x, y; } Position; int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); // Register component as usual ECS_COMPONENT(ecs, Position); // Add reflection data to component ecs_struct(ecs, { .entity = ecs_id(Position), // Make sure to use existing id .members = { { .name = "x", .type = ecs_id(ecs_f32_t) }, // builtin float type { .name = "y", .type = ecs_id(ecs_f32_t) } } }); // Create entity with Position as usual ecs_entity_t ent = ecs_new_id(ecs); ecs_set(ecs, ent, Position, {10, 20}); // Convert position component to flecs expression string const Position *ptr = ecs_get(ecs, ent, Position); char *str = ecs_ptr_to_expr(ecs, ecs_id(Position), ptr); printf("%s\n", str); // {x: 10, y: 20} ecs_os_free(str); ecs_fini(ecs); }