#ifndef PIXELDEFENSE_WAVE_H #define PIXELDEFENSE_WAVE_H #include typedef struct WaveData { i32 numOrcs; // How many orcs to send f32 orcSendRate; // How many orcs to send per second i32 numGoblins; // How many goblins to send f32 goblinSendRate; // How many goblins to send per second f32 difficultyScale; // Scale for health and damage f32 timeBeforeStart; // Time before start sending (seconds) } WaveData; typedef struct WaveInfo { i32 number; WaveData data; i32 orcsToSend; f32 orcsElapsed; i32 goblinsToSend; f32 goblinsElapsed; f32 elapsed; bool started; } WaveInfo; typedef struct EnemyWaves { i32 numWaves; const WaveData *waves; } EnemyWaves; typedef struct Game Game; EnemyWaves getDefaultWaves(); EnemyWaves getMainMenuWaves(); WaveInfo getWaveInfo(const EnemyWaves *waves, i32 idx); void updateWave(WaveInfo *wave, Game *game, f32 dt); bool isWaveSendingOver(const WaveInfo *wave); bool isWaveOver(const WaveInfo *wave); #endif //PIXELDEFENSE_WAVE_H