#define BZ_ENTRYPOINT #include #include #include bool init(int *game) { rlImGuiSetup(true); return true; } void render(float dt, int *game) { ClearBackground(WHITE); rlImGuiBegin(); igShowDemoWindow(NULL); rlImGuiEnd(); } bool bzMain(BzAppDesc *appDesc, int argc, const char **argv) { appDesc->init = (BzAppInitFunc) init; appDesc->render = (BzAppRenderFunc) render; return true; }