/********************************************************************************************** * * raylibExtras * Utilities and Shared Components for Raylib * * rlImGui * basic ImGui integration * * LICENSE: ZLIB * * Copyright (c) 2020 Jeffery Myers * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************************************************/ #include "rlImGui.h" #include "imgui_impl_raylib.h" #include "raylib.h" #include "rlgl.h" #ifdef PLATFORM_DESKTOP #include #endif #include #include #define NO_FONT_AWESOME #ifndef NO_FONT_AWESOME #include "extras/FA6FreeSolidFontData.h" #endif static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT; static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT]; ImGuiContext *GlobalContext = NULL; #define KEY_MAP_SIZE 512 static ImGuiKey RaylibKeyMap[KEY_MAP_SIZE] = {}; static bool RaylibKeyMapReady = false; static bool LastFrameFocused = false; static bool LastControlPressed = false; static bool LastShiftPressed = false; static bool LastAltPressed = false; static bool LastSuperPressed = false; bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); } bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); } bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); } bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); } void ReloadFonts() { ImGuiIO *io = igGetIO(); unsigned char *pixels = NULL; int width; int height; ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &pixels, &width, &height, NULL); Image image = GenImageColor(width, height, BLANK); memcpy(image.data, pixels, width * height * 4); Texture2D *fontTexture = (Texture2D *) io->Fonts->TexID; if (fontTexture && fontTexture->id != 0) { UnloadTexture(*fontTexture); MemFree(fontTexture); } fontTexture = (Texture2D *) MemAlloc(sizeof(Texture2D)); *fontTexture = LoadTextureFromImage(image); UnloadImage(image); io->Fonts->TexID = fontTexture; } static const char *GetClipTextCallback(void *) { return GetClipboardText(); } static void SetClipTextCallback(void *, const char *text) { SetClipboardText(text); } static void ImGuiNewFrame(float deltaTime) { ImGuiIO *io = igGetIO(); if (IsWindowFullscreen()) { int monitor = GetCurrentMonitor(); io->DisplaySize.x = (float) (GetMonitorWidth(monitor)); io->DisplaySize.y = (float) (GetMonitorHeight(monitor)); } else { io->DisplaySize.x = (float) (GetScreenWidth()); io->DisplaySize.y = (float) (GetScreenHeight()); } int width = (int) (io->DisplaySize.x), height = (int) (io->DisplaySize.y); #ifdef PLATFORM_DESKTOP glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height); #endif if (width > 0 && height > 0) { io->DisplayFramebufferScale = (ImVec2) {width / io->DisplaySize.x, height / io->DisplaySize.y}; } else { io->DisplayFramebufferScale = (ImVec2) {1.0f, 1.0f}; } io->DeltaTime = deltaTime; if (io->WantSetMousePos) { SetMousePosition((int) io->MousePos.x, (int) io->MousePos.y); } else { ImGuiIO_AddMousePosEvent(io, (float) GetMouseX(), (float) GetMouseY()); } #define setMouseEvent(rayMouse, imGuiMouse) \ do { \ int rMouse = rayMouse; \ int iMouse = imGuiMouse; \ if (IsMouseButtonPressed(rMouse)) \ ImGuiIO_AddMouseButtonEvent(io, iMouse, true); \ else if (IsMouseButtonReleased(rMouse)) \ ImGuiIO_AddMouseButtonEvent(io, iMouse, false); \ } while(0) setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left); setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right); setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle); setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1); setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2); #undef setMouseEvent { Vector2 mouseWheel = GetMouseWheelMoveV(); ImGuiIO_AddMouseWheelEvent(io, mouseWheel.x, mouseWheel.y); } if ((io->ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0) { ImGuiMouseCursor imgui_cursor = igGetMouseCursor(); if (imgui_cursor != CurrentMouseCursor || io->MouseDrawCursor) { CurrentMouseCursor = imgui_cursor; if (io->MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) { HideCursor(); } else { ShowCursor(); if (!(io->ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)) { SetMouseCursor( (imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT); } } } } } static void ImGuiTriangleVert(ImDrawVert *idx_vert) { Color *c; c = (Color *) &idx_vert->col; rlColor4ub(c->r, c->g, c->b, c->a); rlTexCoord2f(idx_vert->uv.x, idx_vert->uv.y); rlVertex2f(idx_vert->pos.x, idx_vert->pos.y); } static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector_ImDrawIdx *indexBuffer, const ImVector_ImDrawVert *vertBuffer, void *texturePtr) { if (count < 3) return; Texture *texture = (Texture *) texturePtr; unsigned int textureId = (texture == NULL) ? 0 : texture->id; rlBegin(RL_TRIANGLES); rlSetTexture(textureId); for (unsigned int i = 0; i <= (count - 3); i += 3) { if (rlCheckRenderBatchLimit(3)) { rlBegin(RL_TRIANGLES); rlSetTexture(textureId); } ImDrawIdx indexA = indexBuffer->Data[indexStart + i]; ImDrawIdx indexB = indexBuffer->Data[indexStart + i + 1]; ImDrawIdx indexC = indexBuffer->Data[indexStart + i + 2]; ImDrawVert vertexA = vertBuffer->Data[indexA]; ImDrawVert vertexB = vertBuffer->Data[indexB]; ImDrawVert vertexC = vertBuffer->Data[indexC]; ImGuiTriangleVert(&vertexA); ImGuiTriangleVert(&vertexB); ImGuiTriangleVert(&vertexC); } rlEnd(); } static void EnableScissor(float x, float y, float width, float height) { rlEnableScissorTest(); ImGuiIO *io = igGetIO(); rlScissor((int) (x * io->DisplayFramebufferScale.x), (int) ((GetScreenHeight() - (int) (y + height)) * io->DisplayFramebufferScale.y), (int) (width * io->DisplayFramebufferScale.x), (int) (height * io->DisplayFramebufferScale.y)); } static void SetupMouseCursors() { MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW; MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM; MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND; MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL; MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW; MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW; MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS; MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE; MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED; } void SetupFontAwesome() { #ifndef NO_FONT_AWESOME static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; icons_config.FontDataOwnedByAtlas = false; icons_config.GlyphRanges = icons_ranges; ImGuiIO& io = ImGui::GetIO(); io->Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, FONT_AWESOME_ICON_SIZE, &icons_config, icons_ranges); #endif } void SetupBackend() { ImGuiIO *io = igGetIO(); io->BackendPlatformName = "imgui_impl_raylib"; io->BackendFlags |= ImGuiBackendFlags_HasMouseCursors; io->MousePos = (ImVec2) {0, 0}; io->SetClipboardTextFn = SetClipTextCallback; io->GetClipboardTextFn = GetClipTextCallback; io->ClipboardUserData = NULL; } void rlImGuiEndInitImGui() { igSetCurrentContext(GlobalContext); SetupFontAwesome(); SetupMouseCursors(); SetupBackend(); ReloadFonts(); } static void SetupKeymap() { if (RaylibKeyMapReady) return; RaylibKeyMapReady = true; // build up a map of raylib keys to ImGuiKeys RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe; RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma; RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus; RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period; RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash; RaylibKeyMap[KEY_ZERO] = ImGuiKey_0; RaylibKeyMap[KEY_ONE] = ImGuiKey_1; RaylibKeyMap[KEY_TWO] = ImGuiKey_2; RaylibKeyMap[KEY_THREE] = ImGuiKey_3; RaylibKeyMap[KEY_FOUR] = ImGuiKey_4; RaylibKeyMap[KEY_FIVE] = ImGuiKey_5; RaylibKeyMap[KEY_SIX] = ImGuiKey_6; RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7; RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8; RaylibKeyMap[KEY_NINE] = ImGuiKey_9; RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon; RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal; RaylibKeyMap[KEY_A] = ImGuiKey_A; RaylibKeyMap[KEY_B] = ImGuiKey_B; RaylibKeyMap[KEY_C] = ImGuiKey_C; RaylibKeyMap[KEY_D] = ImGuiKey_D; RaylibKeyMap[KEY_E] = ImGuiKey_E; RaylibKeyMap[KEY_F] = ImGuiKey_F; RaylibKeyMap[KEY_G] = ImGuiKey_G; RaylibKeyMap[KEY_H] = ImGuiKey_H; RaylibKeyMap[KEY_I] = ImGuiKey_I; RaylibKeyMap[KEY_J] = ImGuiKey_J; RaylibKeyMap[KEY_K] = ImGuiKey_K; RaylibKeyMap[KEY_L] = ImGuiKey_L; RaylibKeyMap[KEY_M] = ImGuiKey_M; RaylibKeyMap[KEY_N] = ImGuiKey_N; RaylibKeyMap[KEY_O] = ImGuiKey_O; RaylibKeyMap[KEY_P] = ImGuiKey_P; RaylibKeyMap[KEY_Q] = ImGuiKey_Q; RaylibKeyMap[KEY_R] = ImGuiKey_R; RaylibKeyMap[KEY_S] = ImGuiKey_S; RaylibKeyMap[KEY_T] = ImGuiKey_T; RaylibKeyMap[KEY_U] = ImGuiKey_U; RaylibKeyMap[KEY_V] = ImGuiKey_V; RaylibKeyMap[KEY_W] = ImGuiKey_W; RaylibKeyMap[KEY_X] = ImGuiKey_X; RaylibKeyMap[KEY_Y] = ImGuiKey_Y; RaylibKeyMap[KEY_Z] = ImGuiKey_Z; RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space; RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape; RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter; RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab; RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace; RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert; RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete; RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow; RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow; RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow; RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow; RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp; RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown; RaylibKeyMap[KEY_HOME] = ImGuiKey_Home; RaylibKeyMap[KEY_END] = ImGuiKey_End; RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock; RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock; RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock; RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen; RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause; RaylibKeyMap[KEY_F1] = ImGuiKey_F1; RaylibKeyMap[KEY_F2] = ImGuiKey_F2; RaylibKeyMap[KEY_F3] = ImGuiKey_F3; RaylibKeyMap[KEY_F4] = ImGuiKey_F4; RaylibKeyMap[KEY_F5] = ImGuiKey_F5; RaylibKeyMap[KEY_F6] = ImGuiKey_F6; RaylibKeyMap[KEY_F7] = ImGuiKey_F7; RaylibKeyMap[KEY_F8] = ImGuiKey_F8; RaylibKeyMap[KEY_F9] = ImGuiKey_F9; RaylibKeyMap[KEY_F10] = ImGuiKey_F10; RaylibKeyMap[KEY_F11] = ImGuiKey_F11; RaylibKeyMap[KEY_F12] = ImGuiKey_F12; RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift; RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl; RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt; RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper; RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift; RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl; RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt; RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper; RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu; RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket; RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash; RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket; RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent; RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0; RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1; RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2; RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3; RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4; RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5; RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6; RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7; RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8; RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9; RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal; RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide; RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply; RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract; RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd; RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter; RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual; } static void SetupGlobals() { LastFrameFocused = IsWindowFocused(); LastControlPressed = false; LastShiftPressed = false; LastAltPressed = false; LastSuperPressed = false; } void rlImGuiBeginInitImGui() { SetupGlobals(); GlobalContext = igCreateContext(NULL); SetupKeymap(); ImGuiIO *io = igGetIO(); ImFontAtlas_AddFontDefault(io->Fonts, NULL); } void rlImGuiSetup(bool dark) { rlImGuiBeginInitImGui(); if (dark) igStyleColorsDark(NULL); else igStyleColorsLight(NULL); rlImGuiEndInitImGui(); } void rlImGuiReloadFonts() { igSetCurrentContext(GlobalContext); ReloadFonts(); } void rlImGuiBegin() { igSetCurrentContext(GlobalContext); rlImGuiBeginDelta(GetFrameTime()); } void rlImGuiBeginDelta(float deltaTime) { igSetCurrentContext(GlobalContext); ImGuiNewFrame(deltaTime); ImGui_ImplRaylib_ProcessEvents(); igNewFrame(); } void rlImGuiEnd() { igSetCurrentContext(GlobalContext); igRender(); ImGui_ImplRaylib_RenderDrawData(igGetDrawData()); } void rlImGuiShutdown() { igSetCurrentContext(GlobalContext); ImGui_ImplRaylib_Shutdown(); igDestroyContext(NULL); } static ImVec2 defaultUV0 = {0, 0}; static ImVec2 defaultUV1 = {1, 1}; static ImVec4 defaultBgCol = {0, 0, 0, 0}; static ImVec4 defaultTintCol = {1, 1, 1, 1}; void rlImGuiImage(const Texture *image) { if (!image) return; if (GlobalContext) igSetCurrentContext(GlobalContext); igImage((ImTextureID) image, (ImVec2) {(float) (image->width), (float) (image->height)}, defaultUV0, defaultUV1, defaultTintCol, defaultBgCol ); } bool rlImGuiImageButton(const char *name, const Texture *image) { if (!image) return false; if (GlobalContext) igSetCurrentContext(GlobalContext); return igImageButton(name, (ImTextureID) image, (ImVec2) {(float) (image->width), (float) (image->height)}, defaultUV0, defaultUV1, defaultBgCol, defaultTintCol ); } bool rlImGuiImageButtonSize(const char *name, const Texture *image, ImVec2 size) { if (!image) return false; if (GlobalContext) igSetCurrentContext(GlobalContext); return igImageButton(name, (ImTextureID) image, size, defaultUV0, defaultUV1, defaultBgCol, defaultTintCol ); } void rlImGuiImageSize(const Texture *image, int width, int height) { if (!image) return; if (GlobalContext) igSetCurrentContext(GlobalContext); igImage((ImTextureID) image, (ImVec2) {(float) (width), (float) (height)}, defaultUV0, defaultUV1, defaultTintCol, defaultBgCol ); } void rlImGuiImageSizeV(const Texture *image, Vector2 size) { if (!image) return; if (GlobalContext) igSetCurrentContext(GlobalContext); igImage((ImTextureID) image, (ImVec2) {size.x, size.y}, defaultUV0, defaultUV1, defaultTintCol, defaultBgCol ); } void rlImGuiImageRect(const Texture *image, int destWidth, int destHeight, Rectangle sourceRect) { if (!image) return; if (GlobalContext) igSetCurrentContext(GlobalContext); ImVec2 uv0; ImVec2 uv1; if (sourceRect.width < 0) { uv0.x = -((float) sourceRect.x / image->width); uv1.x = (uv0.x - (float) (fabs(sourceRect.width) / image->width)); } else { uv0.x = (float) sourceRect.x / image->width; uv1.x = uv0.x + (float) (sourceRect.width / image->width); } if (sourceRect.height < 0) { uv0.y = -((float) sourceRect.y / image->height); uv1.y = (uv0.y - (float) (fabs(sourceRect.height) / image->height)); } else { uv0.y = (float) sourceRect.y / image->height; uv1.y = uv0.y + (float) (sourceRect.height / image->height); } igImage((ImTextureID) image, (ImVec2) { (float) (destWidth), (float) (destHeight)}, uv0, uv1, defaultTintCol, defaultBgCol); } void rlImGuiImageRenderTexture(const RenderTexture *image) { if (!image) return; if (GlobalContext) igSetCurrentContext(GlobalContext); rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, (Rectangle) { 0, 0, (float) (image->texture.width), -(float) (image->texture.height) }); } void rlImGuiImageRenderTextureFit(const RenderTexture *image, bool center) { if (!image) return; if (GlobalContext) igSetCurrentContext(GlobalContext); ImVec2 area; igGetContentRegionAvail(&area); float scale = area.x / image->texture.width; float y = image->texture.height * scale; if (y > area.y) { scale = area.y / image->texture.height; } int sizeX = (int) (image->texture.width * scale); int sizeY = (int) (image->texture.height * scale); if (center) { igSetCursorPosX(0); igSetCursorPosX(area.x / 2 - sizeX / 2); igSetCursorPosY(igGetCursorPosY() + (area.y / 2 - sizeY / 2)); } rlImGuiImageRect(&image->texture, sizeX, sizeY, (Rectangle) { 0, 0, (float) (image->texture.width), -(float) (image->texture.height) }); } // raw ImGui backend API bool ImGui_ImplRaylib_Init() { SetupGlobals(); SetupKeymap(); ImGuiIO *io = igGetIO(); ImFontAtlas_AddFontDefault(io->Fonts, NULL); SetupFontAwesome(); SetupMouseCursors(); SetupBackend(); ReloadFonts(); return true; } void ImGui_ImplRaylib_Shutdown() { ImGuiIO *io = igGetIO(); Texture2D *fontTexture = (Texture2D *) io->Fonts->TexID; if (fontTexture && fontTexture->id != 0) UnloadTexture(*fontTexture); io->Fonts->TexID = 0; } void ImGui_ImplRaylib_NewFrame() { ImGuiNewFrame(GetFrameTime()); } void ImGui_ImplRaylib_RenderDrawData(ImDrawData *draw_data) { rlDrawRenderBatchActive(); rlDisableBackfaceCulling(); for (int l = 0; l < draw_data->CmdListsCount; ++l) { const ImDrawList *commandList = draw_data->CmdLists.Data[l]; const ImDrawVert *vtxBuffer = commandList->VtxBuffer.Data; const ImDrawIdx *idxBuffer = commandList->IdxBuffer.Data; for (int cmd_i = 0; cmd_i < commandList->CmdBuffer.Size; cmd_i++) { const ImDrawCmd cmd = commandList->CmdBuffer.Data[cmd_i]; EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y)); if (cmd.UserCallback != NULL) { cmd.UserCallback(commandList, &cmd); continue; } ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, &commandList->IdxBuffer, &commandList->VtxBuffer, cmd.TextureId); rlDrawRenderBatchActive(); } } rlSetTexture(0); rlDisableScissorTest(); rlEnableBackfaceCulling(); } bool ImGui_ImplRaylib_ProcessEvents() { ImGuiIO *io = igGetIO(); bool focused = IsWindowFocused(); if (focused != LastFrameFocused) ImGuiIO_AddFocusEvent(io, focused); LastFrameFocused = focused; // handle the modifyer key events so that shortcuts work bool ctrlDown = rlImGuiIsControlDown(); if (ctrlDown != LastControlPressed) ImGuiIO_AddKeyEvent(io, ImGuiMod_Ctrl, ctrlDown); LastControlPressed = ctrlDown; bool shiftDown = rlImGuiIsShiftDown(); if (shiftDown != LastShiftPressed) ImGuiIO_AddKeyEvent(io, ImGuiMod_Shift, shiftDown); LastShiftPressed = shiftDown; bool altDown = rlImGuiIsAltDown(); if (altDown != LastAltPressed) ImGuiIO_AddKeyEvent(io, ImGuiMod_Alt, altDown); LastAltPressed = altDown; bool superDown = rlImGuiIsSuperDown(); if (superDown != LastSuperPressed) ImGuiIO_AddKeyEvent(io, ImGuiMod_Super, superDown); LastSuperPressed = superDown; // get the pressed keys, they are in event order int keyId = GetKeyPressed(); while (keyId != 0) { ImGuiKey keyItr = RaylibKeyMap[(KeyboardKey)(keyId)]; if (keyItr != 0) ImGuiIO_AddKeyEvent(io, keyItr, true); keyId = GetKeyPressed(); } // look for any keys that were down last frame and see if they were down and are released for (int i = 0; i < KEY_MAP_SIZE; i++) { if (RaylibKeyMap[i] == 0) continue; if (IsKeyReleased(i)) ImGuiIO_AddKeyEvent(io, RaylibKeyMap[i], false); } // add the text input in order unsigned int pressed = GetCharPressed(); while (pressed != 0) { ImGuiIO_AddInputCharacter(io, pressed); pressed = GetCharPressed(); } return true; }