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KlemenPl/PixelDefense
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406 Commits 1 Branch 0 Tags
fd999d63af89a2c3eb63033f92177a6ac0981bc2
Commit Graph

11 Commits

Author SHA1 Message Date
Klemen Plestenjak
dcd4d1940d Polish up AI 2024-02-13 19:01:51 +01:00
Klemen Plestenjak
24abf94faa Add chase/evade behaviour 2024-02-13 18:27:53 +01:00
Klemen Plestenjak
2c0ceb026b Move towards center when harvesting resources 2024-02-13 13:24:28 +01:00
Klemen Plestenjak
14f7e2b56c Implement warehouse and granary 2024-02-09 10:14:54 +01:00
Klemen Plestenjak
ea738270a0 Better formation placement 2024-02-09 09:46:36 +01:00
Klemen Plestenjak
c8d3b6952d Rename buildings to building_factory, randomize unit place position 2024-02-05 10:13:22 +01:00
Klemen Plestenjak
d55ed29f97 Limit how many workers can harvest the same resource 2024-02-05 09:19:59 +01:00
Klemen Plestenjak
409d9027ef Working HTML5 version 2024-01-29 00:10:31 +01:00
Klemen Plestenjak
0423a962df Consume pop capacity + evade AI boiler plate 2024-01-23 21:43:58 +01:00
Klemen Plestenjak
777ebeadc4 Depositing resources increases player resources 2024-01-23 19:53:25 +01:00
Klemen Plestenjak
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00
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