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KlemenPl/PixelDefense
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236 Commits 1 Branch 0 Tags
c08fca967094290a1f73c7db4ca5c49e776a6456
Commit Graph

10 Commits

Author SHA1 Message Date
Klemen Plestenjak
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
Klemen Plestenjak
9800b5576e Remove memory allocation in pathfinding 2023-12-07 10:42:53 +01:00
Klemen Plestenjak
2c3ee8afd6 Ensure pathfinding always finds the shortest path 2023-11-25 08:27:20 +01:00
Klemen Plestenjak
b77e939c52 Overhaul pathfinding algorithm 2023-11-24 20:25:21 +01:00
Klemen Plestenjak
3885e911a3 Add path smoothing 2023-11-23 19:01:28 +01:00
Klemen Plestenjak
0dc8046d8f Rework pathfinding to use Vector2, form formations 2023-11-23 12:01:42 +01:00
Klemen Plestenjak
783db8ba90 Add input logic for building 2023-11-22 09:56:20 +01:00
Klemen Plestenjak
2fc0d7196a Rename variables in pathfinding.c to be more clear 2023-11-18 18:07:22 +01:00
Klemen Plestenjak
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
Klemen Plestenjak
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
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